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Or üerhaps try to balance things out a little more? There are to many 1 shot, 1 kill weapons if you ask me. Other than that it's an amazing mod ofc. and you did one hell of a job with it.
That's my philosophy on my work here. I could be going about it all wrong though, but it seems to make folks happy. If you have suggestions on what more I can do, I'd be glad to hear it though. The WUG AIP offers many levels of difficulty and only uses stock units if that is more what you are looking for.
As for the difficulty: You did a wonderful job with the AI cheating. Even with healer units I kept losing as just a few of the fures mixed with constant Mauler spam kept overwhelming my gun tower defences. Had like 10 gun towers + 5 healer trucks.
You can't reproduce as fast as you keep losing stuff. Not sure if that is very practical - balance wise. Then again I suspect that in MPI with humans involved this whole deal might be a lot easier but in solo games it's mere impossible and I have been playing bz2 since 1999 on and off.
Anyway be it as it is. Perhaps some day into the future add some SP Aips that are meant for human players playing solo. Utilizing plans that are still powerful but more on a fair side and less cheating. Still providing a true challenge.
As a side note, you mention having 10 Gun Towers and 5 Service Trucks not surviving. Hopefully you are not relying solely on the stock Gun Tower and Service Truck. Be sure to use the Rocket Towers and Assault Service Trucks as a minimum.