Stellaris

Stellaris

Yet Another Galaxy Enhancement Mod
TrueWolves 2022 年 9 月 16 日 下午 6:20
20K Stress Test
24 Hours into the test, and I'm currently at "Loading Map Graphics" which is where I was 12 hours ago. Currently using 8.2 GB of RAM. Using about 5 cores at 3.8 GHz for the whole process. It does seem to be using all of the cores, so I wonder how multi-threaded the process is.
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TrueWolves 2022 年 9 月 17 日 上午 4:23 
I wonder: Would too many primitive civilizations also break galaxy generation? Still stuck on the same part at the 34 hour mark.
TrueWolves 2022 年 9 月 17 日 上午 5:30 
Alright, things do seem to have actually frozen, possibly due to either A: Too many primitives or B: Not enough names for stars. Going to try to fix both and attempt #2 for 5 days.
TrueWolves 2022 年 9 月 20 日 上午 6:08 
And completed! The process took about 56 hours in total, but a 20k galaxy IS possible. Performance really struggles in jumps. Sometimes the game runs smoothly for a few days, and then it struggles for a few seconds before the next day. All and all the galaxy looks beautiful.
Ariphaos  [开发者] 2022 年 9 月 20 日 上午 11:45 
Primitives and empires are placed after Voronoi magic has done its thing. Very nice, and congrats!
TrueWolves 2022 年 9 月 20 日 下午 1:33 
Yeah, I should have just let it run without messing with the computer and it probably would have completed both my previous two attempts. Everything runs smoothly (even if it takes a while) until it starts loading the map graphics, then Stellaris appears to freeze for a day on just that frame before pushing past it.

The good news is that it takes 5 cores less than 3 days to generate 20k stars, rather than weeks. And it doesn't use an absurd amount of RAM, only 8 GB to start. Performance is hell, but that's to be expected.
TrueWolves 2022 年 9 月 21 日 上午 6:32 
Oh, and the logic that primitives might cause issues is that the game doesn't like handling too many empire entities in a single galaxy, and I don't remember if primitives count against that or not.
Ariphaos  [开发者] 2022 年 9 月 21 日 下午 2:28 
It has problems generating too many empire spots. It also has problems later on with id limits for leaders/ships/etc. But it isn't a generation issue.
TrueWolves 2022 年 9 月 21 日 下午 3:55 
Well, at least now you know it can be generated in 3 days! lol
TrueWolves 2023 年 3 月 30 日 下午 6:29 
I'm going to generate a new 20k Galaxy since I tried opening up the old one and it crashed. Any suggestions on how to prepare for this, like namelists?

Any details on things like how pre-FTL empires work will also be appreciated, as I *might* attempt a timelapse of the early game and I want to try to avoid more than 255 species where the UI breaks.
最后由 TrueWolves 编辑于; 2023 年 3 月 30 日 下午 6:41
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