边缘世界 RimWorld

边缘世界 RimWorld

Rimefeller
wishichorthing 2021 年 1 月 26 日 上午 3:06
Map breaking on map load
Hello. Rimefeller says my game keeps breaking on map load (and yeah, it does) but I can't really figure out the issue, and lord knows ive spent ages trying to. Realistically, what happens is that my debug log is flooded with this error over and over:

Root level exception in Update(): System.InvalidCastException: Specified cast is not valid.
at RimWorld.PowerConnectionMaker+<PotentialConnectorsForTransmitter>d__5.MoveNext () [0x00119] in <d72310b4d8f64d25aee502792b58549f>:0
at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00052] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at VFEMech.PotentialConnectorsForTransmitter_Patch.Postfix (System.Collections.Generic.IEnumerable`1[RimWorld.CompPower]& __result, RimWorld.CompPower b) [0x00001] in <38822466d329429fa844bf0eb6a57d01>:0
at (wrapper dynamic-method) RimWorld.PowerConnectionMaker.RimWorld.PowerConnectionMaker.PotentialConnectorsForTransmitter_Patch1(RimWorld.CompPower)
at RimWorld.PowerConnectionMaker.ConnectAllConnectorsToTransmitter (RimWorld.CompPower newTransmitter) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.PowerNetManager.TryCreateNetAt (Verse.IntVec3 cell) [0x00058] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x001cb] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Map.Verse.Map.MapUpdate_Patch2(Verse.Map)
at (wrapper dynamic-method) Verse.Game.Verse.Game.UpdatePlay_Patch2(Verse.Game)
at (wrapper dynamic-method) Verse.Root_Play.Verse.Root_Play.Update_Patch1(Verse.Root_Play)
Verse.Log:Error(String, Boolean)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)

Right when this error procs, my map turns grey. Nothing happens in game to cause this that I can see-- no matter when i reload my save it eventually ends up with the map breaking. Here is my full debug log for reference:

https://gist.github.com/HugsLibRecordKeeper/50525b9fa5da12cc015d8e1784282433
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wishichorthing 2021 年 1 月 26 日 上午 3:51 
After some more investigating, i think i figured it out: there seems to be a game-breaking incompatibility between the deployable cover tiles in Vanilla Furniture Expanded - Security and the mechanoid turrets in Vanilla Factions Expanded - Mechanoids, specifically when they are placed right next to each other. I'll make sure to link to this discussion on both their mod pages, so it will be left up in the hopes it can help others who might be having similar issues!
halfdan 2021 年 7 月 30 日 下午 6:11 
@birbules I've spent 7 hours trying to fix my save, I was so close until I saw this. 🙏 Thank you I was able to recover my save.
AXS 2022 年 10 月 8 日 上午 5:06 
引用自 birbules
After some more investigating, i think i figured it out: there seems to be a game-breaking incompatibility between the deployable cover tiles in Vanilla Furniture Expanded - Security and the mechanoid turrets in Vanilla Factions Expanded - Mechanoids, specifically when they are placed right next to each other. I'll make sure to link to this discussion on both their mod pages, so it will be left up in the hopes it can help others who might be having similar issues!
So we just delete those 2 Vanilla expanded mods and it will work?
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