Stellaris

Stellaris

Hyperlane Generation
The Erubian Warlord 2018 年 5 月 28 日 上午 1:13
making the Generators and removers into regular station types?
not asking for you to do it on this mod but just what part/s of the code id have to change to make them non megastructures and for permission to upload my version to the workshop with full credit to you
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Khadgar  [开发者] 2018 年 5 月 29 日 下午 5:59 
Like the old Defense Stations? Paradox removed that feature from the construction ships, though it may be possible to add that again, I don't know how. What do you specifically want to do?
The Erubian Warlord 2018 年 5 月 30 日 上午 1:24 
same as the megastructure but at less cost more time and with the added threat of enemies trying to blow it up as a remover so it feels more impactful
最后由 The Erubian Warlord 编辑于; 2018 年 5 月 30 日 上午 1:30
Khadgar  [开发者] 2018 年 5 月 30 日 下午 3:07 
Ohh, I understand. Yes, megastructures can't be attacked by fleets, so you want to add that capability by making the emitters and receptors normal space stations. Like I said, sadly I don't know how to add that ability back.
The Erubian Warlord 2018 年 5 月 31 日 上午 5:55 
exactly it gives the option for a desperate last minute battle as you try to open or close a lane to either cut the enemy of or get reinforcements to your ailing fleet fleet
Jelinobas 2018 年 6 月 27 日 下午 5:40 
Can you make a alternative version by converting the megastrucures into starbase buildings?
Khadgar  [开发者] 2018 年 6 月 27 日 下午 8:54 
Probably. But I won't, because:
1) It would require doing monthly checks for the events, which can impact performance.
2) It wouldn't change anything since I would still put the same tech requirements and the same costs.
3) I don't want to.
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