Team Fortress 2

Team Fortress 2

Dam Destroyer
Marsupial 2013 年 9 月 4 日 上午 10:33
Stats
I know valve wont give a da*m (pun intented) about these stats, but here goes;
Since its called the dam destroyer, I thought it should be a weapon that focuses on destroying buildings. I also decided to add the diamonback mechanic because it fits this weapon well, and its a cool mechanic that is underused. Keeping those thought in mind, while keeping it simple, here is what I came up with;

[+] Stores a gauranteed mini-crit for every building destroyed.
[+] +30% damage against buildings.
[-] -15% damage against players.
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正在显示第 1 - 15 条,共 119 条留言
Glazed 2013 年 9 月 5 日 下午 10:49 
I think since it's a torpedo, you can't shoot multiple shots. You get one shot, then you reload(take another torpedo and jam it in the launcher). That said, it's a torpedo.
+15% damage
+20% projectile speed
+30% blast radius
-75% clip size
Marsupial 2013 年 9 月 8 日 下午 9:25 
引用自 EUI Barfman
I think since it's a torpedo, you can't shoot multiple shots. You get one shot, then you reload(take another torpedo and jam it in the launcher). That said, it's a torpedo.
+15% damage
+20% projectile speed
+30% blast radius
-75% clip size

Nice idea :)
Glazed 2013 年 9 月 8 日 下午 9:53 
引用自 Badassassin
引用自 EUI Barfman
I think since it's a torpedo, you can't shoot multiple shots. You get one shot, then you reload(take another torpedo and jam it in the launcher). That said, it's a torpedo.
+15% damage
+20% projectile speed
+30% blast radius
-75% clip size

Nice idea :)
Thanks. Now that I think about it, the stats don't seem fun enough.
+25% damage
+30% projectile speed
+50% blast radius

-75% clip size
-50% max primary ammo on wearer
-If you hit yourself= full damage (includes rocket jumping)
Now that would be more interesting.
Marsupial 2013 年 9 月 8 日 下午 10:34 
引用自 EUI Barfman
引用自 Badassassin

Nice idea :)
Thanks. Now that I think about it, the stats don't seem fun enough.
+25% damage
+30% projectile speed
+50% blast radius

-75% clip size
-50% max primary ammo on wearer
-If you hit yourself= full damage (includes rocket jumping)
Now that would be more interesting.

even better. but maybe even more damage? direct hit gets that much ;/
Glazed 2013 年 9 月 8 日 下午 10:35 
引用自 Badassassin
引用自 EUI Barfman
Thanks. Now that I think about it, the stats don't seem fun enough.
+25% damage
+30% projectile speed
+50% blast radius

-75% clip size
-50% max primary ammo on wearer
-If you hit yourself= full damage (includes rocket jumping)
Now that would be more interesting.

even better. but maybe even more damage? direct hit gets that much ;/
True, but direct hit's blast radius got nothin' on this.
Marsupial 2013 年 9 月 8 日 下午 10:56 
引用自 EUI Barfman
引用自 Badassassin

even better. but maybe even more damage? direct hit gets that much ;/
True, but direct hit's blast radius got nothin' on this.

thats true
engineer gaming 2013 年 9 月 13 日 上午 3:48 
Postitve
When Dam Meter is full +25% Speed and all damage done becomes Mini-crits

Negative
-40% Damage Penalty

NOTE: Dam Meter is filled after 360 Damage is done.
最后由 engineer gaming 编辑于; 2013 年 9 月 13 日 上午 3:49
Baba 2013 年 10 月 6 日 下午 12:12 
(. )_( ')
Jouppi 2013 年 10 月 8 日 上午 9:19 
Good:
+100% Damage to buildings
Bad:
+50% Damage taken from sentries
- Can't Uber
-25% Heal rate
Captain Fatbelly 2013 年 10 月 16 日 下午 11:32 
think of the stats x10 that whuld be scary
Marsupial 2013 年 10 月 20 日 下午 8:43 
引用自 Painis Cupcake
think of the stats x10 that whuld be scary

Lol
Good:
+25 Health on wearer
Random Critical Hits
+50% Damage on Buildings
+50% Damage to Enemy Players
Bad:
-33 Clip size
-30% Damage Penalty
Baging Rabies 2013 年 10 月 29 日 下午 4:07 
Good:
+25 Health on wearer
Random Critical Hits
+50% Damage on Buildings
+50% Damage to Enemy Players
Bad:
-33 Clip size
-30% Damage Penalty
the -30% damage penalty makes no sense
Do You Like Worms 2013 年 11 月 11 日 上午 8:20 
Pros:
slightly homes in on target (i.e. curves towards them, but doesn't follow them.)
+ 50% clip size
+ 50% damage against buildings
Cons:
15 to 25% damage decrease against players
最后由 Do You Like Worms 编辑于; 2013 年 11 月 11 日 下午 5:03
DISAbleD_Archer01 2013 年 11 月 26 日 上午 12:38 
I know torpedos ( or is it torpedoes? ) use compressed air, not rocket propellant, unless engie used some "good engineering" but I give it a shot.

+25% damage vs buildings
On direct hit with building: +20% larger blast radius

-20% projectile speed
-30% damage vs players
-50% clip size
最后由 DISAbleD_Archer01 编辑于; 2014 年 1 月 10 日 下午 7:36
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