安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
District mod (name pending)
- More districts for all planets, increase variety so you can actually make decisions on what districts to build and to give more options to get resources and jobs instead of only being able to rely on buildings
- including basic foundry and leisure districts
- mixed districts that produce multiple goods
Starbase mod (name pending)
- More modules and buildings for starbases, some tweaks to existing ones
- Modules for more weapon types including point defense, large weapons, titan weapons
- Buildings for resources and research
- [Maybe !?] Ability to make "highways" for faster fleet movement in your empire
- [Maybe !?] Specialised shipyards for certain ship types
Better Bombardment
- Adjustments to bombardments as they feel too weak
Megastructure mod (name pending)
- Megastructures take too long to get and not all of them are worth the time you have to spend on them
- basic adjustments like being able to build multiple megastructures, no limitations on number of them, tweaks to their effectiveness
- New megastructures for early and late game so you can prepare your empire for the path of megastructures early on
- [Maybe !?] other additions like tech etc. to again actually get your empire moving towards megastructures earlier if you so choose
The one I used was outdated.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2028448081
Might still make a mod to change more about them, but they already got a lot of changes now and are a lot better.