Stellaris

Stellaris

Plentiful Traditions 4.x
Abominus [GER]  [开发者] 2018 年 12 月 9 日 上午 7:37
Order
#@cost = 56 tr_plentiful_order_adopt = { # cost = { unity = @cost } modifier = { ship_speed_mult = 0.10 ship_emergency_ftl_mult = -0.25 } ai_weight = { factor = 10 modifier = { factor = 1 has_ethic = ethic_authoritarian } modifier = { factor = 2 has_ethic = ethic_fanatic_authoritarian } modifier = { factor = 2 has_ethic = ethic_militarist } modifier = { factor = 3 has_ethic = ethic_fanatic_militarist } } } tr_plentiful_order_finish = { modifier = { country_government_civic_points_add = 1 mod_megastructure_build_cost_mult = -0.15 ascension_perks_add = 1 } } tr_plentiful_order_1 = { # cost = { unity = @cost } modifier = { # ship_shield_regen_mult = 0.1 ship_shield_mult = 0.15 starbase_shipyard_build_cost_mult = -0.05 country_starbase_capacity_add = 1 } ai_weight = { factor = 1000 } } tr_plentiful_order_2 = { # cost = { unity = @cost } modifier = { ship_armor_mult = 0.1 ship_hull_mult = 0.1 } ai_weight = { factor = 1000 } } tr_plentiful_order_3 = { # cost = { unity = @cost } modifier = { category_voidcraft_research_speed_mult = 0.25 } ai_weight = { factor = 1000 } } tr_plentiful_order_4 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_order_1 has_tradition = tr_plentiful_order_2 } modifier = { starbase_module_build_speed_mult = 0.15 category_statecraft_research_speed_mult = 0.15 } ai_weight = { factor = 1000 } } tr_plentiful_order_5 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_order_3 has_tradition = tr_plentiful_order_2 } modifier = { megastructure_build_speed_mult = 0.25 } ai_weight = { factor = 1000 } }
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whisperkicker 2018 年 12 月 19 日 下午 4:07 
mod_megastructure_build_cost_mult = -0.15 seems to not have any effect

I have tested "megastructure_build_cost_mult" as well and it seems to also be invalid.
Abominus [GER]  [开发者] 2018 年 12 月 19 日 下午 9:38 
In the actual version, I changed it yesterday:

tr_plentiful_order_finish = { modifier = { country_government_civic_points_add = 1 megastructures_cost_add = -0.15 ascension_perks_add = 1 } }

The modifier is not defined in the localisation, I will change that later :).
Abominus [GER]  [开发者] 2018 年 12 月 19 日 下午 9:50 
Sorry, my fault: megastructures_cost_mult
Ender 2019 年 2 月 14 日 下午 11:18 
Sorry. Can you explain how "modifer for loosing party in a war" works?
Abominus [GER]  [开发者] 2019 年 2 月 15 日 上午 10:41 
If you have this tradition and your opponent in a war looses against you, then he recieves those additional modifier like reduced growing etc.
Merkury 2019 年 6 月 20 日 上午 2:16 
Hello.

Just wanted to ask if this modifier (megastructures_cost_mult) is made by you?
I remember long time ago Master Builders gave discount on megastructures cost and I wanted to make something like this for myself, however I cannot find the proper name for the modifier Paradox used there.

Cheers!
Abominus [GER]  [开发者] 2019 年 6 月 21 日 下午 1:11 
As I am now not at my PC until monday, I can look later next week.
Shibbanator 2019 年 6 月 22 日 下午 9:11 
Hey Si-Abominus,

Just want to get clarification on this part:

"If you have this tradition and your opponent in a war looses against you, then he receives those additional modifier like reduced growing etc."

So tonight in a multiplayer game my federation submitted a status-quo and found ourselves on the receiving end of these modifiers. I was wondering if you do status-quo, its technically not a lost battle. Is there an algorithm you can use to determine this?

As an example:

Three of us waged war against a 5-6 man AI group and right now we have taken out enough territory and could submit a status quo. But because we have not claimed all territory from all enemies in said group, we received the negative effects.

Just trying to figure out if this is working as intended -- or just not aware that it is working in this way

Thanks!!
Shibbanator 2019 年 7 月 8 日 上午 11:08 
Any update here?
Abominus [GER]  [开发者] 2019 年 7 月 9 日 下午 12:08 
I thought I had deactivated this feature... There is still a problem with the modifier giving event.
Alfredo Vermelho 2019 年 8 月 21 日 上午 10:41 
"If you have this tradition and your opponent in a war looses against you, then he recieves those additional modifier like reduced growing etc."

I just won a war, imposed mine terms and I GOT THE DEBUF from mine Tradition... hahahaha
Abominus [GER]  [开发者] 2019 年 8 月 21 日 上午 10:48 
I will change that soon. :)
Alfredo Vermelho 2019 年 8 月 21 日 上午 11:10 
do you have any idea how i remove those 2 empire debuffs?
Abominus [GER]  [开发者] 2019 年 8 月 21 日 上午 11:37 
You will have them for 10 years, you can edit it in your savegame, but... 10 Years... just take it like a man :D.

The next update will follow in about 2 hours. Then they will be gone.
Alfredo Vermelho 2019 年 8 月 21 日 上午 11:41 
nice! Ok!
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