Stellaris
Plentiful Traditions 4.x
Mysticism
#@cost = 56 tr_plentiful_mysticism_adopt = { # cost = { unity = @cost } modifier = { species_leader_exp_gain = 0.2 } tradition_swap = { name = tr_plentiful_mysticism_adopt_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { species_leader_exp_gain = 0.2 } weight = { factor = 1 } } ai_weight = { factor = 5 modifier = { factor = 1 has_ethic = ethic_pacifist } modifier = { factor = 2 has_ethic = ethic_fanatic_pacifist } modifier = { factor = 2 has_ethic = ethic_spiritualist } modifier = { factor = 3 has_ethic = ethic_fanatic_spiritualist } } } tr_plentiful_mysticism_finish = { modifier = { ascension_perks_add = 1 } # Unity pedict tradition_swap = { name = tr_plentiful_mysticism_finish_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { ascension_perks_add = 1 } weight = { factor = 1 } } } tr_plentiful_mysticism_1 = { # cost = { unity = @cost } modifier = { leader_age = 20 } #Obelisk1 ai_weight = { factor = 1000 } tradition_swap = { name = tr_plentiful_mysticism_1_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { category_field_manipulation_research_speed_mult = 0.2 } weight = { factor = 1 } } } tr_plentiful_mysticism_2 = { # cost = { unity = @cost } modifier = { planet_building_cost_mult = -0.1 } #Obelisk2 ai_weight = { factor = 1000 } tradition_swap = { name = tr_plentiful_mysticism_2_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { planet_building_cost_mult = -0.1 shipsize_research_station_build_cost_mult = -0.33 } weight = { factor = 1 } } } tr_plentiful_mysticism_3 = { # cost = { unity = @cost } modifier = { pc_nuked_habitability = 0.5 } #Obelisk3 ai_weight = { factor = 1000 } tradition_swap = { name = tr_plentiful_mysticism_3_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { leader_cost = -0.25 } weight = { factor = 1 } } } tr_plentiful_mysticism_4 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_mysticism_1 has_tradition = tr_plentiful_mysticism_2 has_tradition = tr_plentiful_mysticism_3 } modifier = { country_unity_produces_mult = 0.05 damage_vs_country_type_drone_mult = 0.15 } tradition_swap = { name = tr_plentiful_mysticism_4_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { country_unity_produces_mult = 0.05 damage_vs_country_type_drone_mult = 0.15 } weight = { factor = 1 } } ai_weight = { factor = 1000 } } tr_plentiful_mysticism_5 = { # cost = { unity = @cost } possible = { has_tradition = tr_plentiful_mysticism_4 } modifier = { damage_vs_country_type_ai_empire_mult = 0.15 #Sanctum of Keys/Collective } tradition_swap = { name = tr_plentiful_mysticism_5_machine inherit_effects = no inherit_icon = yes inherit_name = no trigger = { has_authority = auth_machine_intelligence } modifier = { damage_vs_country_type_ai_empire_mult = 0.15 } weight = { factor = 1 } } ai_weight = { factor = 1000 } }
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Εμφάνιση 1-2 από 2 σχόλια
The obelisks in this tree are bugged. None of them seem to appear. Not sure if the other effects are working either.
Yes, all buildings are disabled by the time. I will change that later on.
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Εμφάνιση 1-2 από 2 σχόλια
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