安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
EDIT - just noticed that the blockchain of paradigm is now working ( increased resource output) , but the assembly speed still isnt
EDIT 2 - cant seem to build the cybernetics facility either
EDIT 3 - ok i can build the cybernetics factory , but i had to research "multi-dimensional studies" AS WELL AS "mote stabilization" , needing 2 techs for 1 building , not sure if thats intentional or not
First the pop assembly fixes:
File #1 (plentiful_traditions_static_modifiers.txt)
CHANGE TO:
File #2 (plentiful_traditions_cybernetics.txt)
CHANGE TO
Suggested Change - Change the amount of pops required to activate this from 5,9,13,17 to 5,10,15,20 or perhaps even make the bonuses higher and have it scale into higher pops, completely up to you, however the current state seems to be still balanced around the old pop system. Unsure if any tooltip changes would be needed from this either, but just a suggestion anyway:
File (plentiful_traditions_cybernetics_events.txt)
CHANGE TO:
FIX FOR ROBOT TRAITS
CHANGE TO:
pop_assembly_speed
to
planet_pop_assembly_mult
thank you, I will change it, when I am online @ home in some days. I can only go online at work or mobile, no stationary pc to upload the changes made.
EDIT: It requires mote stabilisation, but even after researching this tech it doesnt show up in the build menu, does it require even more techs?
"tech_mine_volatile_motes"