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报告翻译问题
Pros:
+50% faster firing speed
+10% reload speed
Requires no ammo
Cons:
-66% clip size
No random crits
Deals only 20% damage to buildings
These are my stats. It's basically if a Soda Popper and a Cow Mangler had a baby without Hype or charge.
Pros:
Does not require ammo
Projectile penetrates targets
Cons:
Deals only 20% damage to buildings
-60% clip size
These are my stats for the Saboteur 66, a Righteous Bison with the clip size of the Winger.
I have a idea for the spread of the laser
The raygun do a little circle of laser to become bigger with travel
Like :
When You shoot , it does a little circle of laser to become bigger , damage decrease with travel
Every enemy who pass into the circle take damage
Damage fill your energy meter , when it's fill , press alt-fire for charge a shot (like Cow Mangler)
It takes 2 sec for charge and the effect are :
- The laser's projectile speed is increased by 15%
- When a enemy go in the circle , he become on fire and take knockback
- The damage decreased slower
Sooo :
+ Shoot laser
+ Damage fill your energy meter:
When full : Alt-fire to charge a shot for 2 sec and shoot a circle who makes on fire and deal knockback
+ Can Penetrate enemies
- 15% damage
- 25% projectile speed
-Equivalent of firing 2 bisons, damage and fall off wise, from each barrel.
-3 shots per clip (Thats 4 shots of the double barrel, so 6 projectiles total per clip.)
-no ammo required
-shots penetrate target
-No random crits
-deals only 20% of damage to buildings
-15% slower reload
Saboteur 66
-20% faster firing speed
-No ammo required
-30% less accurate
-10% more damage fall-off
These Stats are somewhat different, The Saboteur is a close range, rapid fire weapon, unusable in longer range. The primary, however, gives the scout a definite long range weapon, leading targets and spamming into large groups or down tight corridors. (The projectiles for this weapon may need to be smaller, however, because the bison projectiles are huge). The sinergy comes with sort of a backwards way of playing scout, using the primary for long range and the secondary for short range. I would love to see these weapons, regardless of the stats, because the Dr. Grordbort stuff is so cool. I personally would love to see these stats as well, they will need tweeking though, ingame adjustments and the like. If you made it through this essay, thank you! I really hope these make it.
(Ps, Why werent thy released when the other stuff was?)
The Mule Molester 600
Shoots star-shaped lasers
On Headshot: Stuns Target
Lasers are the speed of rockets
-20% Damage penalty on buildings
Penetrates buildings and players
Hits add to the Bonk! Meter
No ammo needed
Reloads after 4 shots
------------------------------------------------------------------
Once Alt-Firing when the Bonk! Meter is full,
+20% Faster Projectile Speed
+10% Primary Reload Speed
Marked For Death
(Effects Last For 10 Seconds)
----------------------------------------------------------------------------------------
The Saboteur 66
Shoots star-shaped lasers
Lasers are the speed of arrows
On Hit: +10% Melee Damage (Up to 100% Higher damage)
-20% Damage penalty to buildings
Penetrates buildings and players
Melee damage refills 5 health
Reload after 6 shots
No ammo needed
------------------------------------------------------------------------------------------
:)
+Does not require ammo
+20% more pellets
+Dealing damage will fill attack meter (max at 200 or 300 dmg)
+Alt attack: Deals mini-crits and ignites but uses 2 ammo (like cow mangler)
-only 2 bullets in clip (like F'a Nature)
- 20% longer reload time
-15% attack speed
Of course fires cool capper like lasers