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-New attack animations are an unnecessary hassle to deal with especially considering that the game already features only a single attack animation for every animal. Again, I did not make the models nor the animations (well most, at least), they are mostly all taken from the game.
-The puertasaurus walks wherever there are AI nodes just like all SNPCs. Usually, people don't include nodes underwater (except for gm_abstraction_extended, apparently). You can fix this manually with silverlan's nodegraph editor.
-Stop putting eggs dee everywhere
-Blinking? Nah. That's just unnecessary considering birds don't even blink all that often.
-I will definitely not reskin any of the animals. This is a gmod SNPC pack, not a source engine Isle knockoff.
-If animals are not in the game, they will not be added. This is a Stomping Land SNPC pack, not a generic dinosaur SNPC pack. (What COULD be added would be prestosuchus, austroraptor and therizinosaurus with maybe even Quetzalcoatlus and the Coelocanth if DrVrej ever improves on his aerial/aquatic base.)
Nobody's ever figured out how to port models from the mobile app, if that's the ones you mean.
Spinosaurus
And as for the mod: Wonderful work, FruitBasket. This is easily the best NPC addon I've come across. Not sure if you have anything else planned/in the works, but I'll definitely be looking forwards to that in the future.