Garry's Mod

Garry's Mod

gm_balkans
cane 27. maj 2019 kl. 7:34
WHY IS IT SO LAGGY
every time i do anything it laggs
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Viser 1-11 af 11 kommentarer
cane 27. maj 2019 kl. 7:35 
ive been having this for a while its just so laggy and idk why i can play other maps but not this one
Thirsteen1273 20. juli 2019 kl. 23:10 
true
This is a very large and detailed map, so it's most likely because your computer can't handle it or you have a lot of addons.
BIG GUY 24. juni 2020 kl. 21:34 
My computer is beefy and it cannot run it, even without addons.
Mr.Foogle 8. nov. 2020 kl. 19:08 
its probably the destructible tower and bridges
IzzyM 12. dec. 2020 kl. 23:47 
it's probally 32-bit gmod? I was 32bit, but when i go to 64-bit i have 57 FPS. Go on chromium branch. There is a 64-bit.
The Mold 19. dec. 2020 kl. 16:04 
Simple. you guys have ♥♥♥♥♥♥ rigs
Kim Jong Un 9. apr. 2021 kl. 0:37 
it might be ur pc
TheGoofyAhhDude 28. juli 2022 kl. 5:08 
Rocks in cave in the middle of the map (near storages, full of cardboard boxes) are making these lags, but there is no way to remove it without map editors
TheGoofyAhhDude 28. juli 2022 kl. 5:27 
This is what causes so much lag:
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
Sergey Taboritsky 23. aug. 2022 kl. 9:19 
In my oponion its the river that has bloody RDR2 levels of shader detail and movement. I think that because the winter version doesnt have a river and doesnt lag like this for me.
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