安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-Root (halts movement of attacker or when attacking)
-Poison (dps over time)
-Charm (small chance to bring target to your side for a period)
-Gluttony (gives 1 hunger every few attacks)
-Lullaby (enemies who attack you will be put to sleep)
-Explosive (chance on being attacked to explode dealing small dmg to player, big on targets)
-Confuse (chance on being attacked to cause nearby targets to lose aggro)
-Zeal (chance to improve your attack speed with each attack)
-Diminish (chance to shrink target, making it weaker/slower)
Excellent mod! I currently run about 20 server mods on my dedicated server, once I know this mod doesn't conflict with others then I'll add it ^^
-Rot (Everything inside this contair spoils faster)
-Undersized (This contair has half of the default slots)
-Widespread (This contair has double of the default slots)
-Worthy (When this item breaks, it leaves half the resources needed for crafting it)
-Keeping (When this item breaks, it leaves an orb for enchanting another item)
Very g00d mod by the way!
Thanks for the suggestions!