边缘世界 RimWorld

边缘世界 RimWorld

Clone Bay
 此主题已被置顶,因此可能具有重要性
Gouda quiche  [开发者] 2018 年 2 月 21 日 下午 6:06
Bugs and features
Please feel free to report all the bugs you could cross.

- Some puke logs that will removed
- Warning save issues that dont seem to affect the gameplay.
- I dont remember testing what happens if there are multiple Clone vat for one pheno drill.
< >
正在显示第 1 - 15 条,共 34 条留言
Fever 101 2018 年 3 月 1 日 上午 3:25 
My colonists spawn as babies which severly limits their speed.
Oompas00 2018 年 3 月 1 日 上午 6:21 
Can't build one of the required items as im missing a scyther. I've been scouring every trade ships, every set of raid spoils, and every work bench... Any help?
Gouda quiche  [开发者] 2018 年 3 月 1 日 上午 9:56 
引用自 Wake
My colonists spawn as babies which severly limits their speed.
what is the mod you use to have babies ?


引用自 Oompas00
Can't build one of the required items as im missing a scyther. I've been scouring every trade ships, every set of raid spoils, and every work bench... Any help?
Did you try to visit your local walmart ? You have to kill a scyther and add removing prts bills on him. A good enough crafter should be able to gather 1/2 blades per scyther.
最后由 Gouda quiche 编辑于; 2018 年 3 月 1 日 上午 9:57
Danger Close 2018 年 3 月 3 日 上午 12:29 
引用自 Wake
My colonists spawn as babies which severly limits their speed.

I have no mods that add human babies to the game but the same thing is happening to me. They spawn in their correct adult bodies but the description under the name calls them "baby male colonist" and they move so slowly; in fact, they are quite useless. I've been looking for some sort of "age accelerator mod" but no luck. I'm not sure what I can do with these guys...
trapbuilder2 2018 年 3 月 4 日 下午 12:49 
I'm thinking that "baby" colonist just means they were newly made, as my clones have the same tag and I also have no mods that adds children
Gouda quiche  [开发者] 2018 年 3 月 4 日 下午 2:15 
Do they get a new born tag in their anatomy ? Could you send a picture please ?
trapbuilder2 2018 年 3 月 4 日 下午 2:45 
Not really, it's just where it usually says "(Fe)Male colonist of [colony]" it now says "Baby (Fe)Male colonist of [colony]". I'm away from my computer right now but i might be able to screenshot it tomorrow.
Danger Close 2018 年 3 月 4 日 下午 2:56 
I can no longer take a screenshot because I'm going through an iroman playthrough and I've already "resolved" the issue for myself by using dev mode. There is a tool (4th from the left, top of the screen) that allows you to age your colonist by 1 year. I just used it on my clones to match their parent's age and now they are behaving appropiately .
Blade 2018 年 3 月 9 日 上午 7:43 
I'm finding that after I clone my colonist, he/she will move reeeally slowly as if his/her movement stat was hindered in some way despite the movement stat being 100%. These colonists had implants and/or an addiction to luci boosting their stats but retained their limbs after cloning thanks to hax.
Danger Close 2018 年 3 月 9 日 下午 2:43 
It's because your new clone is technically a "baby." Use dev mode to age your colonist by one year until he/she is no longer a "baby." The speed penalty will go away after you set them to at least 14 years of age.
Fever 101 2018 年 3 月 13 日 下午 2:44 
Thanks for the info!
Gouda quiche  [开发者] 2018 年 3 月 13 日 下午 3:27 
It has been corrected, clones should not spawn as babies anymore.
trapbuilder2 2018 年 3 月 13 日 下午 4:00 
Thank you, but I have baby clones right now that I need to age up. How do I do this in the dev colsole, I have never used it...
Gouda quiche  [开发者] 2018 年 3 月 13 日 下午 4:30 
Options > dev mode > 4th button on the top > 3rd column
Maybe you can remove the hediff, or force birthday.
最后由 Gouda quiche 编辑于; 2018 年 3 月 13 日 下午 4:30
trapbuilder2 2018 年 3 月 14 日 上午 10:26 
thanks
< >
正在显示第 1 - 15 条,共 34 条留言
每页显示数: 1530 50