安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








achievment: Talraen is correct but a better fix is to break the loop ;)
i will send GabrielM the fixes for these Both errors.
If any errors else occur on the new update post them here ;)
so for this comment, i guess is fixed? thanks for your work dude
I also saw this. A save / reload seemed to clear it up.
Or try rightclick toggle hands so it cant stay in hands and after moving the card click again to get it in hands... i am not sure what we did :(
Wait.time(
function()
local originalPosition = battleGoals.getPosition()
battleGoals.setPosition({0, 20, 0})
for _, color in pairs(playerCount) do
battleGoals.deal(2, color)
end
battleGoals.setPosition(originalPosition)
end,
3)
error in script (Global) function <spawnerClicked>: chunk_3:(945,9-69): attempt to index a nil value <6>
Any help or resolution steps would be appreciated!
P.S. Thanks for all the great work with the mod, we've had a lot of fun with it so far
are you sure you have the newest version and nothing relevant stuff copie over from another game?
is the setup correct with playermats etc?
@W1nFr1ed
this is a sync issue, maybe bad connection or slow internet.
flipped cards maybe someone did this while you are reconnecting ^^