Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Punkistador 2019 年 5 月 29 日 上午 6:44
Replacing the standees (and 3D models)
Are there instructions somewhere on how to replace the Standees (or the starting characters) with other 3D models? Also, is there an option for us to create our own 3D models for the other classes, and is there a particular format they need to be in?
< >
正在显示第 1 - 9 条,共 9 条留言
Palatial Regalia 2019 年 6 月 17 日 下午 3:54 
I've done this for each class we have unlocked. We used the Massive DND Model collection.
1. Put the Standee out and Save it as a object.

2. Go into the DND Model Collection and find a suitable model you like. Try to get one that has a flat base attached, Save that as a object also.

3. Create a Custom Board that has nothing on it just the table.

4. Place both objects on the table, Copy the Character Model (Top Link when you go into Custom) and paste that into you Gloomhaven Standee you want to change. Delete the Texture Link from the Gloomhaven Standee)

5. Your Healthbar is likely very far above your Characters head and the buttons are invisible. At this point create a Save.

6. Go into Scripts on the gloomhaven Standee. Adjust the Location of the Buttons in the script under the Create Button Function. You will see the Location XYZ for the "+" and "-" Mess with the Numbers until you get them into the position you want.

7. Go into the LUA part of the scripts and change the location of the Health Bar. it will have a similar XYZ Format. Find a nice spot for it and Save the new object.

When you load that object back into you gloomhaven save it will act the same way as the original standee. Buttons should work and should add it to the pack when you remove the character.
Jaypc 2019 年 6 月 20 日 上午 11:33 
This should be pinned. I will try this when I unlock a new class. I just recently read on BGG that there are no 3D models besides the starting 6 in this mod.
RandomProduct 2019 年 9 月 25 日 上午 9:24 
+1
Woogity 2019 年 9 月 26 日 上午 9:55 
Where are the parameters for the healthbar position? I adjusted the buttons, but I don't see any other XYZ coordinates. The closest is "self.UI.setAttribute("panel", "position", "0 0 -"" but changing the values doesn't do anything, and it's not formatted the same as the position for the + and - buttons.
Oidvoda 2020 年 4 月 1 日 上午 8:48 
This is amazing! Thank you very much!!!!!
Oidvoda 2020 年 4 月 1 日 上午 8:50 
引用自 Woogity
Where are the parameters for the healthbar position? I adjusted the buttons, but I don't see any other XYZ coordinates. The closest is "self.UI.setAttribute("panel", "position", "0 0 -"" but changing the values doesn't do anything, and it's not formatted the same as the position for the + and - buttons.

Healthbar is in the LUA section
Kijan  [开发者] 2020 年 4 月 1 日 下午 1:05 
you can also use the same collider from the old standee/mini... that should let the hp bar where it was or do a simple collider which also changes the hight^^
but if you want to change the hight you can also check out the Global Script at the bottom
for example:
envelopes["Brute"] = {infi = "697f18", bag = "0f374f", state = 2, life = 10, HPBarOffset = 65}
the HPBarOffset should change the hight
but be carfull there are the names of the hidden classes
FASTNAVi 2020 年 6 月 7 日 上午 7:16 
I have question. I am making my own character. I made a standee described as above. I also made my own cards, my own character sheet and character mat. All of them by replacing Brute's ones. Everything works except one thing. XP tracker. If I try to get XP, I got following message:

Error in Script (Play Area - 9cf557) function <P2EP>: chunk_3:(258,41-57): attempt to index a nil value

I am not a programmer, but I find mentioned P2EP part. I did find any possibility to fix this issue. Any ideas? I will be very grateful for some tips since I am spending on this single issue already several hours without any resolution.
最后由 FASTNAVi 编辑于; 2020 年 6 月 7 日 上午 7:33
haroonsj59 2020 年 7 月 8 日 下午 7:59 
引用自 Palatial Regalia
I've done this for each class we have unlocked. We used the Massive DND Model collection.
1. Put the Standee out and Save it as a object.

2. Go into the DND Model Collection and find a suitable model you like. Try to get one that has a flat base attached, Save that as a object also.

3. Create a Custom Board that has nothing on it just the table.

4. Place both objects on the table, Copy the Character Model (Top Link when you go into Custom) and paste that into you Gloomhaven Standee you want to change. Delete the Texture Link from the Gloomhaven Standee)

5. Your Healthbar is likely very far above your Characters head and the buttons are invisible. At this point create a Save.

6. Go into Scripts on the gloomhaven Standee. Adjust the Location of the Buttons in the script under the Create Button Function. You will see the Location XYZ for the "+" and "-" Mess with the Numbers until you get them into the position you want.

7. Go into the LUA part of the scripts and change the location of the Health Bar. it will have a similar XYZ Format. Find a nice spot for it and Save the new object.

When you load that object back into you gloomhaven save it will act the same way as the original standee. Buttons should work and should add it to the pack when you remove the character.


I am having trouble copying the URL in the model that I want to port over to a current gloomhaven standee, all I can do it select the link but I can't copy it at all even using key board short cuts.
< >
正在显示第 1 - 9 条,共 9 条留言
每页显示数: 1530 50