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报告翻译问题








do u think could put a limit on how many lucrehulks/venators a player/AI can have.
i havent been able to finsh any of my games because of the amount of fghters on screen
other than this the mod is perfect
What you can do with this is have it where there are Human malita For Republic/CIS/Empire/CISRemnent. With this system you could have it where Republic Malita will have human/rylothECTRaces and they will have a Red Outfit. CIS could have a Blueishgray outfit. Empire DarkGray(kinda like Imperial Army Troops and you could name them Human Malita or Human Army Troopers) and Cis Remanet it could be like A Rebel Modle but like the republic it would have diff Races like Ryloth or moncala. Id guess this would take A LONG time because there is so much you can do with this.
Thanks for the help. So i have to fullfill Order66 to get them.
I am actually playing on expanding native troops a little bit.
Empire starts at Tech 1 with all the stuff they have now.
At Tech 2, all the waepons will start having red lasers.
At Tech 3, the republic vehicles will start getting phased out and clonetroopers will have stormtrooper armor.
At Tech 4, the empire will start getting new vehicles like AT-STs.
At Tech 5, all the old republic stuff will be gone and only empire stuff will be left.
Obvioulsy open to ideas but how does this sound?
I like some of those ideas, and that's kinda the direction I'd like to take that GC.
Here's the ideas I typed up as far as how the tech levels and units would go:
Start the war at T1 for empire. Give them all republic era stuff.
At T2, turn all the weapons to red lasers.
At T3, start phasing out old republic vehicles and make all clones use stormtrooper models.
At T4, start adding vehicles like the AT-ST and replace some of their space units.
At T5, make it so they can't train any more republic units and only empire units. (No Venator, AT-TE, etc.)