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Rangers and Sniper scouts won't be able to bleed models as easily now and both have a tear down so damage nerf is IMO unwarranted.
Scrap Turrets might not be worth picking now, again with increased unit HP I would leave damage as is but remove slow completely so that you can properly retreat. This way they will act like area denial, similar to deathstorms.
Kyre and Warp Spiders' nerf is unwarranted too IMO, well, except for mines' percentage damage reduction.
Also all eldar units except for Dire Avengers cost energy now, not sure how to feel about it. With shields being buffed I don't thing that bringing back shield restoration when you upgrade them is a good idea. Shiled recharge rate should probably be improved however, it wasn't addressed since relic buffed unit HP.
Would be nice to see unused doctrines and Vypers buffed.
Reduced CC, increased objective HP and reduced rewards are all awesome, can't wait to play with actual people to see the effect of those changes.
i always see my elites die in battle
when i mean slight i mean 100 more hp (or a little more)
just saying!!! no need to stab me and say thats unbalancing!
unless its still in just further testing
sorry im to lazy to type its 12:00 am
feel free to delete if no like
ok need my beauty sleep!!!
It made the upgrades a little too essential. If you teched up and bought infantry health 2 right away for example it could be a little too overwhelming. I want more builds to be viable (i.e building a vehicle right away, or staying T1 for a prolonged time) and having the health be too impactful can really hurt that.
I'm weighing a few different options right now but I do definitely still want to reduce the lethality of the game. Hitpoints was the easy bandaid solution to test it out but going forward I want a more nuanced solution.