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Infantry shield scaling feels kinda off too. Dire Avengers's stats are 640/800/1120/1760(!). While I enjoy tankier units quite a lot I think scaling should be a bit more linear.
It's quite possible I jumbled things up a bit. I'll make a note to go through the upgrades when I get back. (Have to update tooltips and stuff anyway)
Nerfing CC, rangers, clearly overperforming doctrines and inprovements to economy/objective HP are all great but I think this mod has taken wrong direction as of late.
If the goal is to make the game accessible to more people I think it would be a good idea to reduce the APM load on players and the best way to achieve that is to buff unit HP, only this time by increasing base HP instead of buffing health upgrades, therefore giving players more time to react. It seems like DoW community doesn't like squishy units anyway.
The reason I'm avoiding buffing raw unit hitpoints is because there's such a wide spectrum of damage output in DoW3. Some Elites were so far off the charts that it simply wouldn't be possible to make them anything less than an instakill without giving units an absurd amount more health.
The Elites are still quite deadly, just slightly less so. Some are even stronger than they were before (Wraithlord, Assault terminators). It's possible that some Elites will have these changes partially reverted if through playtesting they end up feeling a little too weak. (For example taldeer got some of her damage back since she started to feel like a bit of a wet noodle)
Are there any particular Elites that you don't think are fun to play with now?