饥荒联机版

饥荒联机版

Starving Floor REVAMPED
Co-optimus Prime  [开发者] 2018 年 2 月 14 日 上午 10:37
Bug Reporting
Please attach your log in a pastebin link. It will be your client log even if you are the host. You can find your client log in the DoNotStarveTogether folder, which is in the Klei folder, which is in your documents folder. It is the client log, not the chat one. It also helps me if you could tell me what you were doing so I can attempt to recreate it if the log isn’t too helpful.
最后由 Co-optimus Prime 编辑于; 2018 年 2 月 26 日 上午 9:04
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Co-optimus Prime  [开发者] 2018 年 2 月 14 日 上午 10:44 
For example, I am aware that the ranger has issues. These were present in the original, but until I can figure it out, I’ll be replacing the ranger with the archer.
Чаpли 2018 年 2 月 22 日 上午 4:07 
I installed all 26 mods for featured server and got errors on start.
[00:00:59]: Mod: workshop-726432903 (Multi-World DST) Registering prefab file: prefabs/yeti [00:00:59]: error calling LoadPrefabFile in mod workshop-726432903 (Multi-World DST): [string "scripts/util.lua"]:549: Could not find an asset matching anim/deerclops_neutral_build.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(549,1) in function 'resolvefilepath' scripts/mainfunctions.lua(115,1) in function 'resolve_fn' scripts/mainfunctions.lua(103,1) in function 'RegisterPrefabsImpl' scripts/mainfunctions.lua(129,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(158,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(158,1) scripts/mods.lua(598,1) in function 'RegisterPrefabs' scripts/gamelogic.lua(267,1) in function 'LoadAssets' ... =[C] in function 'GetPersistentString' scripts/saveindex.lua(250,1) in function 'Load' scripts/gamelogic.lua(1053,1) in function 'callback' scripts/playerprofile.lua(977,1) in function 'Set' scripts/playerprofile.lua(838,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(836,1) in function 'Load' scripts/gamelogic.lua(1052,1) in main chunk =[C] in function 'require' scripts/mainfunctions.lua(874,1) [00:00:59]: Disabling workshop-726432903 (Multi-World DST) because it had an error. [00:01:00]: Mod: workshop-726432903 (Multi-World DST) Registering prefab file: prefabs/yetiherd [00:01:00]: ModIndex: Load sequence finished successfully. [00:01:00]: Reset() returning [00:01:14]: focus lost
Co-optimus Prime  [开发者] 2018 年 2 月 22 日 上午 8:05 
Thanks for letting me know! That crash you got is actually the result of a bug with Multilworld itself. The only reason I included it in the collection is because the fix for it was made by someone else and will be deleted after the original mod is updated. I’ll make sure to make a comment on the collection.
s 2018 年 2 月 27 日 上午 7:21 
Also i found another bug, that my friends see that we are always at wave 1 but actually were not
im the only one who can see at which wave we are
Co-optimus Prime  [开发者] 2018 年 2 月 27 日 上午 7:48 
Yeah, it’s on my list too haha. The original version of this mod had a lot of bugs that I’m still trying to fix
s 2018 年 2 月 27 日 上午 9:39 
oh okay :)
AireDrew 2019 年 4 月 9 日 上午 2:45 
There seems to be a bug that makes building on certain tiles impossible, there can be tons of clear space but you simply cannot place anything down there.
Co-optimus Prime  [开发者] 2019 年 4 月 9 日 下午 5:04 
I have yet to fully confirm, but I’m pretty sure it only happens when an alchemist is in play. It’s a step up from being simply unable to place things, but yeah, still a hassle. I’ll let the Green creator lnow
Leaille 2019 年 6 月 13 日 下午 2:44 
idk how you guys are copy pasting the error report, but I can't launch the mod.
I have it set to normal, 5 waves, one player.
Co-optimus Prime  [开发者] 2019 年 6 月 13 日 下午 2:52 
@Leaille make sure you also change the game mode to the starving floor after enabling all your mods. I have yet to make it automatically do it
WendyTerra 2019 年 9 月 7 日 上午 11:13 
It's possible to remove the restrictive barrier around spawn by using the portal paraphenalia on the florid postern.
Co-optimus Prime  [开发者] 2019 年 9 月 7 日 下午 12:05 
引用自 Terra M Welch
It's possible to remove the restrictive barrier around spawn by using the portal paraphenalia on the florid postern.
Pushing an update that includes a fix for that right now
Idk why the starving floor mod keeps regenerating player's health. is there a way to disable that?
Co-optimus Prime  [开发者] 2019 年 9 月 28 日 下午 3:11 
I'll update this version to be the same as the testing one soon and that should fix the health regen issue
引用自 Hero Complex
I'll update this version to be the same as the testing one soon and that should fix the health regen issue
Also, it doesn't show how many monsters are left! just fyi
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