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Playing as: Teddy
Map Name: TSL
Game Version: Vanilla (Standard Rules)
Nature of Crash: First turn CTD
Playing as: Queen Victoria
Map Name: TSL
Game Version: Vanilla (Standard Rules)
Nature of Crash: First turn CTD
Playing as: Australia
Map Name: TSL Earth Remastered
Game Version: Gathering Storm
Nature of Crash: Crash to desktop after circumnavigation on turn 125, then after reload also on turn 126 if I delay the event.
Playing As: Arendelle (mod)
Map Name: TSL Earth Remastered
Version: Gathering Storm
Nature of Crash:
"Map Script: Loading TSLEE script
GenerateRandomMap: Map Seed = -1350950696
Map Script: Calling Map Generator
Runtime Error: D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE_GS.lua:43: function expected instead of nil
stack traceback:
D:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE_GS.lua:43: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'"
I just disabled it and ran the YNAMP version of giant earth instead, and got the same error, for note. So I'm guessing it might have something to do with YNAMP.
Playing as: Emperor of QIN
Map Name: TSL Earth Remastered
Game Version: Gathering Storm
Nature of Crash: Crashed while preparing the Scenario, never get to see the map.
Runtime Error: E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:759: attempt to index a nil value
stack traceback:
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:759: in function 'UpdateValue'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:427: in function 'UI_SetParameterValue'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:436: in function 'SetupParameters:UpdateVisualization'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:180: in function 'VisualizePlayerParameters'
E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1099: in function 'GameSetup_RefreshParameters'
E:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:849: in function 'OnFinishedGameplayContentConfigure'
[C]: in function 'func'
[C]: in function '(anonymous)'
Playing as: Random or anything specific.
Map Name: TSL Earth Remasterd
Game Version: Gathering Storm
Nature of Crash: Stopped in loading screen
Last 23 lines of Lua.log:
Map Script: Intermediate timer = 0 seconds
Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = true, Continents = true)
Map Script: Placed terrain on 0 tiles
Map Script: Set rivers IDs...
Runtime Error: G:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3493: attempt to index a nil value
stack traceback:
G:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3493: in function 'GenerateImportedMap'
G:\Steam\steamapps\workshop\content\289070\1290583081\Maps\TSLEE.lua:44: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
The error is not an issue anymore since the 4th of march update of YNAMP.
Playing as:Emperor of QIN
Map Name:TSL
Game Version: New Frontier Pass
Nature of Crash: Crash to desktop during/after turn 253 (stuck on loading screen)
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xffffffff
Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xfa2d38dc
Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0