XCOM 2
(WOTC) Utility Slot Sidearms Extended
Quinlin 2019년 10월 16일 오전 10시 45분
Adding sidearms from other mods
I am wanting to us the biotic amp from the biotic class mod as a utility instead of a sidearm. How would i go about doing that?
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NoOrdeR 2020년 3월 11일 오전 11시 25분 
im actually wondering about the same thing how to add sidearms to this mod ...
_b1ack0ut 2020년 5월 6일 오후 2시 27분 
Would very much like to know how to do this, so I can add the different cosmetic tiers from three tiered weapon packs, I WANT LATEGAME REVOLVER lol
[Novash] 2020년 8월 17일 오전 10시 01분 
It seems this mod might be missing on of the key functions from the original mod. At least for me it does not automatically add other secondary weapons from DLC's and mods. However, it appears that it is possible to simply add these weapons manually to the .ini file :steamsunny:

For example, I wanted to add the secondaries from the "Total Advent Weaponry" mod, so I simply add the following lines:

; Total Advent Weaponry
;-----------------------------------
+PistolNames=Pistol_Advent_CV
+PistolNames=Pistol_Advent_MG
+PistolNames=Pistol_Advent_BM

+SwordNames=Sword_Advent_CV
+SwordNames=Sword_Advent_MG
+SwordNames=Sword_Advent_BM

+GrenadeLauncherNames=GrenadeLauncher_Advent_CV
+GrenadeLauncherNames=GrenadeLauncher_Advent_MG
;-----------------------------------

And so on :steamdance:
[Novash] 2020년 8월 17일 오전 10시 11분 
To avoid clutter in the in-game list of available utility items/weapons, I suggest removing lower tier weapons from the .ini as you unlock the higher ones.

Or rather, simply add an ; in front of the one you want to remove from the list in-game, that way if you start a new game you can easily undo it without having to find the correct names again :steamhappy:
[Novash] 2020년 8월 17일 오전 10시 28분 
I also use these:

; DLC - WotC Weapons
;---------------------------------------------------------------------
+PistolNames=ChosenSniperPistol_XCOM

+SwordNames=ChosenSword_XCOM


; DLC - TLE Weapons
;---------------------------------------------------------------------
+PistolNames=TLE_Pistol_CV
+PistolNames=TLE_Pistol_MG
+PistolNames=TLE_Pistol_BM

+SwordNames=TLE_Sword_CV
+SwordNames=TLE_Sword_MG
+SwordNames=TLE_Sword_BM


; DLC - Alien Hunter Weapons
;---------------------------------------------------------------------
+PistolNames=AlienHunterPistol_CV
+PistolNames=AlienHunterPistol_MG
+PistolNames=AlienHunterPistol_BM


; Mod - Clean TLE Weapons With Tiered Upgrades
;---------------------------------------------------------------------
+PistolNames=TLP_F_Pistol_CV
+PistolNames=TLP_F_Pistol_MG
+PistolNames=TLP_F_Pistol_BM


; Mod - High Caliber Pistol/Autopistol
;---------------------------------------------------------------------
+PistolNames=High_Cal_Pistol_CV
+PistolNames=High_Cal_Pistol_MG
+PistolNames=High_Cal_Pistol_BM


; Mod - Coilguns for War of the Chosen
;---------------------------------------------------------------------
+PistolNames=Pistol_CG
Red110 2020년 8월 17일 오후 12시 49분 
Long War 2 secondary weapons
[Novash] 2020년 8월 17일 오후 5시 49분 
red 님이 먼저 게시:
Long War 2 secondary weapons
I sadly don't use that mod myself, but a really handy tool (also in general) that I use to get the weapon names is "[WOTC] WSR Weapon Skin Replacer - Core" + "[WOTC] WSR Weapon Skin Replacer - Configuration"

Then find the guide called "Weapon Skin Replacer Mod Documentation" (link can be found in the "config" mod), then look for the section called "Weapon Skin Replacer: Troubleshooting" and use this method to get the weapons names printed to the game's log file ;-)
ArtanisKAI 2021년 5월 8일 오전 2시 01분 
somehow this fixes a problem i have with the original where the original can see the insvisible psiamp(psi underlays) as utility. my only problem with this is that i lost the ability to give modded stuff as utility where the original i can give soldiers pistol utility(even modded one and it comforms to the tier listing, meaning old, weaker weapons gets upgraded properly) while this one is a bit fussy to work with.

EDIT: instead of sticking to the other utility sidearm mod, ive decided to learn this instead as, as it turns out, the other mod kinda breaks any dual wield mods. specifically, it prevents dual wield pistol and melee to work on any soldier, even RPGO-made samurai or akimbo. so instead, ill just support this fully and ive made addition already that im confident to share.

the following mods have been integrated are...

1. Big Iron - Revolver Pack
2. Resistance Weapons Pack
3. Black Ops III pistols

here it is


; Revolvers
;---------------------------------------------------------------------
+PistolNames=MD_WOTC_MILL_HGN_MODEL6UNICA_STD_XCOM_T1
+PistolNames=MD_WOTC_MILL_HGN_MODEL6UNICA_STD_XCOM_T2
+PistolNames=MD_WOTC_MILL_HGN_MODEL6UNICA_STD_XCOM_T3
+PistolNames=MD_WOTC_CTM_HGN_SAA_STD_XCOM_T1
+PistolNames=MD_WOTC_CTM_HGN_SAA_STD_XCOM_T2
+PistolNames=MD_WOTC_CTM_HGN_SAA_STD_XCOM_T3
+PistolNames=MD_WOTC_MWR_HGN_44MAGNUM_SPO_XCOM_T1
+PistolNames=MD_WOTC_MWR_HGN_44MAGNUM_SPO_XCOM_T2
+PistolNames=MD_WOTC_MWR_HGN_44MAGNUM_SPO_XCOM_T3
+PistolNames=MD_WOTC_MWR_HGN_44MAGNUM_STD_XCOM_T1
+PistolNames=MD_WOTC_MWR_HGN_44MAGNUM_STD_XCOM_T2
+PistolNames=MD_WOTC_MWR_HGN_44MAGNUM_STD_XCOM_T3
+PistolNames=MD_WOTC_MILL_HGN_MP412_STD_XCOM_T1
+PistolNames=MD_WOTC_MILL_HGN_MP412_STD_XCOM_T2
+PistolNames=MD_WOTC_MILL_HGN_MP412_STD_XCOM_T3
+PistolNames=MD_WOTC_MILL_HGN_RAGINGBULL_STD_XCOM_T1
+PistolNames=MD_WOTC_MILL_HGN_RAGINGBULL_STD_XCOM_T2
+PistolNames=MD_WOTC_MILL_HGN_RAGINGBULL_STD_XCOM_T3

;BOIII Pistols
;---------------------------------------------------------------------
+PistolNames=MD_WOTC_BOIII_HGN_M1911_STD_XCOM_T1
+PistolNames=MD_WOTC_BOIII_HGN_M1911_STD_XCOM_T2
+PistolNames=MD_WOTC_BOIII_HGN_M1911_STD_XCOM_T3

;Resistance Pack Pistols
;---------------------------------------------------------------------
+PistolNames=TC_WOTC_IW_GLOCK18_T1
+PistolNames=TC_WOTC_IW_GLOCK18_T2
+PistolNames=TC_WOTC_IW_GLOCK18_T3
+PistolNames=TC_WOTC_IW_GLOCK19_T1
+PistolNames=TC_WOTC_IW_GLOCK19_T2
+PistolNames=TC_WOTC_IW_GLOCK19_T3
+PistolNames=TC_WOTC_IW_GLOCK19_EPIC_T1
+PistolNames=TC_WOTC_IW_GLOCK19_EPIC_T2
+PistolNames=TC_WOTC_IW_GLOCK19_EPIC_T3
+PistolNames=TC_WOTC_IW_ONI_T1
+PistolNames=TC_WOTC_IW_ONI_T2
+PistolNames=TC_WOTC_IW_ONI_T3
+PistolNames=TC_WOTC_MILL_1911_T1
+PistolNames=TC_WOTC_MILL_1911_T2
+PistolNames=TC_WOTC_MILL_1911_T3
+PistolNames=TC_WOTC_MILL_92FS_T1
+PistolNames=TC_WOTC_MILL_92FS_T2
+PistolNames=TC_WOTC_MILL_92FS_T3
+PistolNames=TC_WOTC_MILL_DEAGLE_T1
+PistolNames=TC_WOTC_MILL_DEAGLE_T2
+PistolNames=TC_WOTC_MILL_DEAGLE_T3
+PistolNames=TC_WOTC_MWR_MAC10_T1
+PistolNames=TC_WOTC_MWR_MAC10_T2
+PistolNames=TC_WOTC_MWR_MAC10_T3
+PistolNames=TC_WOTC_MWR_MINIUZI_T1
+PistolNames=TC_WOTC_MWR_MINIUZI_T2
+PistolNames=TC_WOTC_MWR_MINIUZI_T3
+PistolNames=TC_WOTC_MWR_USP45_T1
+PistolNames=TC_WOTC_MWR_USP45_T2
+PistolNames=TC_WOTC_MWR_USP45_T3
+PistolNames=TC_WOTC_MWR_USP45_SPO_T1
+PistolNames=TC_WOTC_MWR_USP45_SPO_T2
+PistolNames=TC_WOTC_MWR_USP45_SPO_T3
+PistolNames=TC_WOTC_MWR_VZ61_T1
+PistolNames=TC_WOTC_MWR_VZ61_T2
+PistolNames=TC_WOTC_MWR_VZ61_T3


im also planning on making supports for

-Medibot Gremlin
-Magic Orb Gremilin
-BowCaster
-Glaives
-Launchers Pack
-Katana Pack
-Templar Gloves(i think its officially called Mage Gauntlets)
-LW2 secondary
ArtanisKAI 님이 마지막으로 수정; 2021년 5월 15일 오후 10시 26분
DonYohKu 2021년 9월 19일 오후 6시 22분 
@ArtanisKAI any update if your going to add LW2 secondary weapons as well? really wanting that gauntlet to work haha
SirKaijuofVaudeville 2022년 8월 14일 오전 6시 52분 
Any updates on the Magical Orb Gremlin?
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