安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








2. if there was way to put a hard cap on the collector? an example if the collector will stop collecting feces after it has 50 already.
3. maybe answer to #2 is a k+ eradicator of sorts whereas if collector has 50 feces it will autodestroy the rest. I find feces, fertilizer and achatina paste are problematic for inventory control.
2. There is if you limit feces collection as it is a hard formula based on the number of compost bins it manages
3. As mentioned above, it is already part of the structure
Is there a hotkey or .ini config or some way to allow placement of the K+ Dedicated Storage , without it trying SO HARD to snap?
It kept triying but seems the box always wants to snap, can't place it more freely around the scenario.
Press "G" (same as S+) to turn off/on snapping to other K+ structures. Note that when you turn it back "on" it takes a few seconds before it starts to snap again.