安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The map to reconstruct would be Inferno, because it is much easier to implement the obligatory rooms; some of them are already in the map itself, such as the Kitchen and the Library.
https://i.stack.imgur.com/JkH5C.png
Basically , the player spawns in the terrorist zone, surrounded by an arena, with weapons in the chests. The top right can be decorated with pixel art. The player starts off with high stats so he is friends with the other prisoners, so if a fight is going on, the friendly prisoners will help the player, simulating teamwork. The player has to get various keys to unlock different zones in order to get to the final escape.
Lockdown will basically work as re-inforcements with the armed guards, temporary guards and dogs. Some sniper towers could be implemented in some places to stop the player from farming everywhere.