SteamVR
Get Out!
razor 2018 年 3 月 19 日 上午 6:38
Scripting questions to the author
Hey juzam,

You did really something amazing here! This is more like a fully-featured game than just a demo!

I really impressed and I'd like to ask you a couple of VScript questions:

1. How did you make this blood screen effect when you pick up the syringe? Is it panorama script or something else?
2. How did you make the loading screen when moving from one room to another?
3. (SPOILERS ALERT!!!) How did you make that monster in the end? I mean, is it the generic_actor or not, and how does it moves (path_corner?)?

BTW, I think you can add some scary dead bodies with prop_ragdoll here. If you're interested, I can share some info of how to do that, since I've been experimenting with it and was able to add characters with ragdoll and animations (works really good for generic_actor and prop_ragdoll).

Thanks!
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juzam666  [开发者] 2018 年 3 月 26 日 下午 12:34 
Hi razor, thanks for the compliment and sorry for the late reply, I only just saw this post.

1. With a fade_in (func_fade_in?) of 0.5 seconds colored red.

2. It doesn't really load, it teleports the player between the rooms and I hide that with a fade out/in. You can't just teleport the player, a player_teleport simply does not work. I used a script made by Rectus, you can find it and an example map here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=757435228

3. Haha! It isn't really a monster, it's the model of a monster parented to a func_train(track_train?) which follows a path.

I think I can get ragdoll animations to play too, but these models simply don't have a bone structure to use.

Hope this helps! Cheers!
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