ARK: Survival Evolved

ARK: Survival Evolved

Additional Aberrant Dinos
Ashton 2021 年 2 月 22 日 下午 7:18
Disabling specific creatures
I feel retarded ore something. I'm using Gportal to host, I go to the ini file, and I paste this exactly

[/script/shootergame.shootergamemode]
NPCReplacements=
(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Euryp_Character_Aberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Moth_Character_BP_Aberrant_BD_C",ToClassName=" ")
NPCReplacements=
(FromClassName="NightWyvern_Character_BP",ToClassName=" ")
NPCReplacements=
(FromClassName="Ptero_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Quetz_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Rex_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Tapejara_Character_BP_Aberrant",ToClassName=" ")

as far as I can tell, all of these still spawn. what am I doing wrong?
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Molly 2021 年 2 月 23 日 下午 1:12 
The Start is good but you need the other Class for the Spawn.
Try this:
NPCReplacements=(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName="Coel_Character_BP_C")

But you need to make a: destroywilddinos
After this the Spawn will stop:steamhappy:
Ashton 2021 年 2 月 25 日 下午 2:12 
this worked, but only gets one creature disabled, when I add more, only the first one actually gets disabled
Flockerkill 2021 年 2 月 27 日 下午 9:28 
引用自 Molly
The Start is good but you need the other Class for the Spawn.
Try this:
NPCReplacements=(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName="Coel_Character_BP_C")

But you need to make a: destroywilddinos
After this the Spawn will stop:steamhappy:
What he did there with an empty string is totally right he don't need stuff like the coel there at all, as the empty sting deletes the spawn

引用自 ashtonjohnson2000
this worked, but only gets one creature disabled, when I add more, only the first one actually gets disabled
also you did add it to the games.ini as this will not work in the gus.ini
最后由 Flockerkill 编辑于; 2021 年 2 月 27 日 下午 9:35
Kraken:1  [开发者] 2021 年 3 月 3 日 上午 4:20 
If you've been pasting that exactly, then you have enters after all your equals.

[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Euryp_Character_Aberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Moth_Character_BP_Aberrant_BD_C",ToClassName=" ")
NPCReplacements=(FromClassName="NightWyvern_Character_BP",ToClassName=" ")
NPCReplacements=(FromClassName="Ptero_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Quetz_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Rex_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Tapejara_Character_BP_Aberrant",ToClassName=" ")
Ashton 2021 年 3 月 3 日 上午 4:53 
thanks kraken, I already discovered that issue, but you're right, it turns out another part of the issue was better dinos changing some of the class names and me not copying them correctly. thats all sorted now but thanks for the help :steamthumbsup:
mxforlife 2021 年 11 月 16 日 上午 4:41 
I'm sorry to necro this post.
But don't you need to have the "_C" at the end off the class name since we are talking about classes here?
At least that is how I have always done it and it has worked. Or can you leave the _C out at the game finds it anyway?
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