Garry's Mod

Garry's Mod

Zap Gun Dual Wield
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Hidden  [开发者] 2018 年 1 月 21 日 上午 6:21
Glitch/Bug Reporting
If you find a bug with the weapon, report it here.
Before writing a bug report, read the previous ones. Don't report the same stuff someone else has already fixed.
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正在显示第 1 - 15 条,共 53 条留言
xeen 2018 年 1 月 22 日 下午 3:24 
i cant reload
Hidden  [开发者] 2018 年 1 月 22 日 下午 4:36 
Did you check for add-on conflicts?
xeen 2018 年 1 月 23 日 下午 3:29 
i dont know what mods conflict
Hidden  [开发者] 2018 年 1 月 23 日 下午 3:55 
Disable them all, then enable them one by one, testing each time. If you find out which one is causing the conflict, tell me, I need to know.
Tini 2018 年 1 月 24 日 上午 11:20 
The projectile explodes mid-air sometimes, (on some maps like gm_fork) and while i was testing, i came to the conclusion that it is colliding with nodes, but i'm not too sure about that.
Tini 2018 年 1 月 24 日 上午 11:50 
doesn't seem to be a conflict, but i'll keep trying
Tini 2018 年 1 月 24 日 上午 11:53 
Oh and by the way, the projectiles experience buoyancy, meaning their trajectory changes if they are underwater
Hidden  [开发者] 2018 年 1 月 24 日 下午 12:24 
引用自 TheOfficialTini
doesn't seem to be a conflict, but i'll keep trying
If you disable all addons except for the Zap Guns and they work, it's an addon conflict.


引用自 TheOfficialTini
Oh and by the way, the projectiles experience buoyancy, meaning their trajectory changes if they are underwater
I have noticed that, but it's not that much of an inconvenience.
Tini 2018 年 1 月 24 日 下午 2:57 
引用自 (uλ) Hidden
引用自 TheOfficialTini
Oh and by the way, the projectiles experience buoyancy, meaning their trajectory changes if they are underwater
I have noticed that, but it's not that much of an inconvenience.

just sayin'
Tini 2018 年 1 月 24 日 下午 3:00 
引用自 (uλ) Hidden
If you disable all addons except for the Zap Guns and they work, it's an addon conflict.

yes, i know but i haven't tried it yet becuase the error only happens on certain maps and on certain parts of such map, and I reached that conclusion because it was very similar to problems i had with other addons (for example, the TF2 Bow and arrow had the same problem)
Tini 2018 年 1 月 24 日 下午 3:15 
Nope, not a conflict, seems my conclusion is correct.
But i'm sure the TFA port will fix this!
Hidden  [开发者] 2018 年 1 月 24 日 下午 3:22 
引用自 TheOfficialTini
引用自 (uλ) Hidden
If you disable all addons except for the Zap Guns and they work, it's an addon conflict.

yes, i know but i haven't tried it yet becuase the error only happens on certain maps and on certain parts of such map, and I reached that conclusion because it was very similar to problems i had with other addons (for example, the TF2 Bow and arrow had the same problem)
A map event causing a glitch in a SWEP? I didn't even think that it was possible! Can you list some maps that cause this issue?
xeen 2018 年 1 月 24 日 下午 5:34 
cw 1.0 conflicts
Hidden  [开发者] 2018 年 1 月 24 日 下午 5:34 
引用自 X33N
cw 1.0 conflicts
1.0? are you sure it's not 2.0?
最后由 Hidden 编辑于; 2018 年 1 月 24 日 下午 5:34
Tini 2018 年 1 月 25 日 上午 9:11 
引用自 (uλ) Hidden
A map event causing a glitch in a SWEP? I didn't even think that it was possible! Can you list some maps that cause this issue?
It's not the map event, what i'm saying is that it might be colliding with that map event because the projectile hitscan detects such events, one example of this is in "gm_fork", especially in the city (where most nodes are at), but not everywhere.
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