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Entry weight is one that you'll have to play with. I believe that it's a "float" (I think they're called?) value - a multiple anyway, so 1.0 would be a significant weight. Therefore, since I see in your Add entries that you have a weight of 425.0, I would consider reducing that number significantly unless you want a bunch of them to guaranteed spawn, filling up their .1 of the container quickly. Also, if you want to affect the number that spawn within their default areas, then I'd use a SpawnWeightMultiplier entry as well for those dinos.
I'd highly recommend testing in SP if possible. Just last night I was testing out a new Gryphon mod and had to dramatically adjust spawn weights and containers. I did all of my testing on Singleplayer so I don't have to worry about my server being adversely affected, even if something was way off. Make sure to DestroyWildDinos between changes so you get an accurate representation.
Also, I use the S+ Tek Transmitter, ACM and Dino Scout mods in order to help verify the number of critters on the map and track them down to see how they behave in the ecosystem. :)