ARK: Survival Evolved

ARK: Survival Evolved

Cross Aberration
TheBuderMaster64 2018 年 1 月 29 日 下午 4:43
Shinehorns?
Is there an exact location to where shinehorns will spawn? Because I have been looking all over the jungles and can't find any.
< >
正在显示第 1 - 13 条,共 13 条留言
Nashita 2018 年 1 月 30 日 上午 2:35 
Are you on Ragnarok? Because they currently don't spawn on Ragnarok, neither do Featherlights. To get them to spawn I added the following into my Game.ini:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=(AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=(AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02))
最后由 Nashita 编辑于; 2018 年 2 月 1 日 上午 4:06
Biggumzzz  [开发者] 2018 年 1 月 30 日 上午 4:15 
Yes they do not spawn on Ragnarok due a custom spawner on Ragnarok called DinoSpawnEntries_Ragnarok_Jungle, which we do not have access to in the ARK Dev Kit yet. Sadly. I can add them to another Spawner, which I will do later next update.
The Cold One 2018 年 1 月 30 日 上午 4:21 
To use Game.ini settings in my case since I use Nitrado, I need to activate Expert mode, stop the server and insert these codes, then use the Load File option and restart the server? Sorry to bother you, I'm new to these Expert mode stuff at Nitrado.
Nashita 2018 年 1 月 30 日 上午 5:23 
@Biggumzz this would be great! As I did in my Game.ini I would love to see the featherlights in the redwoods. And the Goats maybe in Grassland or Iceland?

@The Cold One I am not into Nitrado hosting but G-Portal. So your description sounds valid to that what I know. Make sure you do not have an empty line between the two code snippets like I posted above. That was only for clarification of the two different creatures.
And again, you need a wild dino wipe after the changes to make them effective immediately.
The Cold One 2018 年 1 月 30 日 上午 5:58 
引用自 Nashita
@Biggumzz this would be great! As I did in my Game.ini I would love to see the featherlights in the redwoods. And the Goats maybe in Grassland or Iceland?

@The Cold One I am not into Nitrado hosting but G-Portal. So your description sounds valid to that what I know. Make sure you do not have an empty line between the two code snippets like I posted above. That was only for clarification of the two different creatures.
And again, you need a wild dino wipe after the changes to make them effective immediately.

I have to copy and paste this way?

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=((AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))
Nashita 2018 年 1 月 30 日 上午 6:31 
引用自 The Cold One
I have to copy and paste this way?

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=((AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))

Yes, that should definitively work.
The Cold One 2018 年 1 月 30 日 上午 10:08 
引用自 Nashita
引用自 The Cold One
I have to copy and paste this way?

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=((AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))

Yes, that should definitively work.

Sorry to bother again, I sent an imgur print : https://imgur.com/a/nkr72 , Should I put it this way or somewhere in between the codes already present? Correct me if I'm wrong, please:

1: Enable Expert Mode.
2: Wait 5 minutes and use the Load File button.
3: Copy and paste the codes (as I showed in the print?).
4: Wait another 5 minutes and use the Load File button again.
5: Restart the server and wait a while until the creatures start to appear naturally.

Thx again.
最后由 The Cold One 编辑于; 2018 年 1 月 30 日 上午 10:13
Nashita 2018 年 1 月 31 日 上午 5:16 
引用自 The Cold One
引用自 Nashita

Yes, that should definitively work.

Sorry to bother again, I sent an imgur print : https://imgur.com/a/nkr72 , Should I put it this way or somewhere in between the codes already present? Correct me if I'm wrong, please:

1: Enable Expert Mode.
2: Wait 5 minutes and use the Load File button.
3: Copy and paste the codes (as I showed in the print?).
4: Wait another 5 minutes and use the Load File button again.
5: Restart the server and wait a while until the creatures start to appear naturally.

Thx again.

Ah yeah I am sorry, you need to put that into the section called [/script/shootergame.shootergamemode].

e.g.

[/script/shootergame.shootergamemode]
XPMultiplier=2.0
DayTimeSpeedScale=0.5
NightTimeSpeedScale=2.0
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=((AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))

[MessageOfTheDay]
Massage=Welcome to our server!
Duration=10
最后由 Nashita 编辑于; 2018 年 1 月 31 日 上午 5:18
Maileksa 2018 年 1 月 31 日 下午 7:52 
Well, that code does not work when used in my Dedicated Game.ini file. I copied it just as you typed it and it gives me countless errors.

[2018.02.01-03.49.03:732][ 0]Warning: ImportText (NPCSpawnEntries): Missing opening parenthesis: NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))

Like these.

It is in the Game.ini of the server, which is started through a .bat file. Also - the mention of the "Message of the Day" boggles me, as this is under the GameUserSetting.ini file for me, not in the Game.ini file.

Anyways, I had removed the Pego-annoying-stealers, and their flying counterparts, to replace them with nothingness, so I'll use these two as replacement. I'll check back for possible answers as to why that code, does not work.
最后由 Maileksa 编辑于; 2018 年 1 月 31 日 下午 7:55
Nashita 2018 年 2 月 1 日 上午 2:29 
Okay, well... I just referred to the image of The Cold One. But you are right that this was the wrong ini-file used by her. I did not notice that.
So again: the code has to go to the GAME.INI file into the section
[/script/shootergame.shootergamemode].
最后由 Nashita 编辑于; 2018 年 2 月 1 日 上午 2:33
Nashita 2018 年 2 月 1 日 上午 4:05 
引用自 Maileksa
Well, that code does not work when used in my Dedicated Game.ini file. I copied it just as you typed it and it gives me countless errors.

[2018.02.01-03.49.03:732][ 0]Warning: ImportText (NPCSpawnEntries): Missing opening parenthesis: NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))

Like these.

The only thing i mentioned is that there are some brackets doubled in my code snippets. Don't know if this is causing your problem.. might be.

引用自 enhanced code snippet
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=(AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=(AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02))
Patouski 2018 年 2 月 1 日 下午 11:04 
引用自 Nashita
引用自 Maileksa
Well, that code does not work when used in my Dedicated Game.ini file. I copied it just as you typed it and it gives me countless errors.

[2018.02.01-03.49.03:732][ 0]Warning: ImportText (NPCSpawnEntries): Missing opening parenthesis: NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))

Like these.

The only thing i mentioned is that there are some brackets doubled in my code snippets. Don't know if this is causing your problem.. might be.

引用自 enhanced code snippet
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=(AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=(AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),NPCSpawnLimits=(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02))

It could be as simple as an extra parenthesis indeed. I'll look at it later, once I've slept a few hours, as the server is hosted on my gf's laptop(edit: hence the different account name used to reply just now).

I tried using my NPCReplacement of Pegomastax to an "empty" NPC (to remove said Pegos) and added the Shinehorn's string(LanternGoat_character_BP_C), but saw none spawning as of yet - where there should be some in Viking's Bay for sure...

Anyways - I'll try again and see if it's just an extra parenthesis causing issues, or if I can get the NPCReplacement one to work by using the "long version" of the Shinehorn's string ID.

Or we'll just have to wait until the mod is updated to include them properly. ;)
最后由 Patouski 编辑于; 2018 年 2 月 1 日 下午 11:04
ElectrifiedAngel 2018 年 2 月 9 日 上午 5:27 
This should work without "Missing opening parenthesis:"-Error


ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="LanternBirdSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C ",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=((AnEntryName="LanternGoatMount",EntryWeight=0.1,NPCsToSpawnStrings=("LanternGoat_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))
< >
正在显示第 1 - 13 条,共 13 条留言
每页显示数: 1530 50