RimWorld
Filthy Orc Invasion
Hokum  [개발자] 2018년 2월 7일 오전 7시 51분
Bugs and Technical Issues
A place to report and resolve difficulties encountered running the mod.
Hokum 님이 마지막으로 수정; 2018년 2월 7일 오후 5시 21분
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전체 댓글 16개 중 1~15개 표시 중
Darkenneko 2018년 2월 11일 오후 7시 36분 
I keep getting the following when looking at orc corpses.

Exception drawing Alien_Orc_Corpse174225: System.NullReferenceException: Object reference not set to an instance of an object
horis97 2018년 2월 12일 오전 7시 56분 
hay leting you know i think constructon for orcs is buuged i have one orc in my coliny but he nor the others can seam to build one soler pannels
Jack Jagger 2018년 3월 21일 오전 4시 35분 
Orcish slaves have hairdos
lol
erfolgsdiplomat0 2018년 6월 14일 오후 12시 19분 
goof day hokum, maybe you remember me. i still have trouble running your mod. here's a game's debug log report. i have nothing installed modwise but your piggies and humanoid alien races. they will not show up as a playable race. any clue with this?


RimWorld 0.18.1722 rev1206
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to RimWorld.FactionDef OrcTribe
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef Alien_Orc
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef OrcPlayer
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to Verse.RaceProperties Verse.RaceProperties
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Verse.Log:Error(String)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to RimWorld.FactionDef OrcTribe
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef Alien_Orc
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef OrcPlayer
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to Verse.RaceProperties Verse.RaceProperties
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Verse.Log:Error(String)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to RimWorld.FactionDef OrcTribe
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef Alien_Orc
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef OrcPlayer
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to Verse.RaceProperties Verse.RaceProperties
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Config error in Sling_Aiming: PrioritizeNewest is not supported with sustainers.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Verse.Log:Error(String)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to RimWorld.FactionDef OrcTribe
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef Alien_Orc
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.FactionDef named OrcPlayerTribe found to give to Verse.PawnKindDef OrcPlayer
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.RulePackDef named NamerPersonOrc found to give to Verse.RaceProperties Verse.RaceProperties
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
bunny ♥ 2018년 10월 22일 오전 10시 55분 
Just so you know, the padded hide tunic and pants both have -30 cold insulation, instead of 30 cold insulation which I'm assuming you meant to do. I cahnged the xml files on my own persona eld but having -30 insulation makes pawns hypothermic in warm weather
Nivi 2018년 10월 22일 오후 2시 01분 
The Bio Tabs for my Orcs are missing. Just running this mod and humanoid alien races
Hokum  [개발자] 2018년 10월 22일 오후 7시 20분 
The above issues have been resolved; thanks for the insight.
fade7777 2018년 10월 23일 오전 12시 44분 
Fix for starting with 1 base

per the humanoid alien races 2.0 page

Factions only generating with one base? Read this!

Recently, an update to the game changed modded factions to now require an additional line in an XML file to set the number of settlements for a faction. Without this line, the game will only generate one settlement for a modded faction. Some race/faction mods have updated and added this line, but many have not. If you don't want to wait for all of your favorite race/faction mods to update, you can edit in this line yourself. Here's how:

1. Navigate to the folder located here: \Steam\steamapps\workshop\content\294100\[MODID]\Defs\FactionDefs and find the file Faction_[NAMEOFFACTION].xml
the modID is the long number located at the end of the URL for the mods steam page.

2. Open the file with any old text editor (notepad will do) and paste in the line
<settlementGenerationWeight>1</settlementGenerationWeight> UNDER the line
<requiredCountAtGameStart>1</requiredCountAtGameStart> and save.
You can even change those numbers to have more or less factions, or bases per faction.
Hokum  [개발자] 2018년 10월 23일 오전 8시 19분 
Thank you fade - I'll release that update later today
bunny ♥ 2018년 10월 23일 오전 10시 07분 
While playing as orcs, raids never spawned. I tried starting as new colonists, no orcs in my group at all, and raids with points never spawned, but specific raids with all factions EXCEPT the tribal orcs did spawn properly. After removing the orcs mod, raids with points spawned as normal.
Ivsternater 2018년 10월 30일 오후 7시 45분 
While having the mod enabled, the game would not spawn raids at all. Kept getting a constant error about pawns spawning. Really miss having this mod, really hope its just a conflict of sorts with another mod.

Exception filling window for Verse.FloatMenu: System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.Iterate[PawnGenOption,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Min[PawnGenOption] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupKindWorker_Normal.MinPointsToGenerateAnything (RimWorld.PawnGroupMaker groupMaker) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMaker.get_MinPointsToGenerateAnything () [0x00000] in <filename unknown>:0
at RimWorld.FactionDef.<MinPointsToGeneratePawnGroup>m__0 (RimWorld.PawnGroupMaker pgm) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<Min>c__AnonStorey2E`1[RimWorld.PawnGroupMaker].<>m__2F (RimWorld.PawnGroupMaker a, Single b) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Iterate[PawnGroupMaker,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Min[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at RimWorld.FactionDef.MinPointsToGeneratePawnGroup (RimWorld.PawnGroupKindDef groupKind) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility+<TryGetRandomFactionForCombatPawnGroup>c__AnonStorey5.<>m__0 (RimWorld.Faction f) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.Faction].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[RimWorld.Faction].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[RimWorld.Faction]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Faction] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroup (Single points, RimWorld.Faction& faction, System.Predicate`1 validator, Boolean allowNonHostileToPlayer, Boolean allowHidden, Boolean allowDefeated, Boolean allowNonHumanlike) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_RaidEnemy.TryResolveRaidFaction (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_Raid.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at Verse.Dialog_DebugActionsMenu+<DoListingItems_MapActions>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
at Verse.FloatMenuOption.Chosen (Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00000] in <filename unknown>:0
at Verse.FloatMenuOption.DoGUI (Rect rect, Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00000] in <filename unknown>:0
at Verse.FloatMenu.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Unfriendly Joe 2018년 11월 6일 오전 10시 51분 
Same issue with the mod as above poster, same errors when trying to spawn raids. After checking mods and trying to spawn raids in debug, it was only after deactivating Orc Invasion that raids would be able to be spawned.

That this isn't a large scale issue people are reporting probably means that it's just a mod incompatibility, but I haven't the foggiest of which mod is incompatible with yours.

Didn't have this problem in B19/18 with your mod, worked great and was a very cool mod.
Kalter Stahl 2019년 1월 22일 오후 5시 08분 
hmmm maybe this is why im getting no raids now after 1.0
Kalter Stahl 님이 마지막으로 수정; 2019년 1월 22일 오후 5시 08분
Kalter Stahl 2019년 1월 27일 오전 9시 19분 
Yup removed this mod and raids are back on! Sweet sweet combat... hope you find a way to fix this cause i love your orc mod, its kinda zelda-ish and is waaay better looking then the other orc ones... GL with the fix!
Ziehn 2019년 4월 1일 오후 9시 01분 
Fixed the raids. For anyone that wants to fix it for themselves or if the mod author is around - Make a local copy (use Fluffy's Mod Manager if you don't know how) and Add this line
<isFighter>true</isFighter>
to the OrcRaider Def in Rimworld\Mods\Orc Invasion\Defs\PawnKindDefs\PawnKinds_Orc.xml
Imgur for reference[i.imgur.com]
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