安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Knives stick out sideways
On some Mounted MG's, the camera clips through the stock
SKS Mags: I am fully aware that the hinge clip on the SKS is not removeable, and that it does not take AK mags by default- that being said, it is possible to convert an SKS to accept AK mags, and while the classes on my servers will never actually be issued AK mags, I would assume that some people will make servers of their own, and I want to allow them to use the SKS as they see fit.
When going full speed in the Cobra or Hind, and firing misssiles, the missiles may go slower than the vehicle and slam into it. (For now, slow down, or don't do vertical maneuvers while firing) (Will be fixed soon)
Fighter Pilot classes do not have keys (Fixed)
Makarov bullet count resets on re-equip
M60 Box is small visually compared to other MG's
Headlamps on the M163, M113, ZSU, and Type 63 only light up on the left side
ZSU Mag is called "12 gauge shells" this is a mistake, but it is intended to fire a shotgun type burst since there are 4 barrels