ARK: Survival Evolved

ARK: Survival Evolved

TCs Auto Rewards v1.12.16
Kalisa 2018 年 2 月 3 日 下午 6:20
Question About Specific Pack
I have been running this mod for abit now with no issues, having my own custom packs, but for some reason, this pack here does not work, https://gyazo.com/46f2d07680d4677b1e8aacb4f7708b82 I was trying to make a farming pack where they could choose up to 80 items total (between pipes, seeds, and crop plots) and then have afew set items, like an intake, fertilizer, and walls/ceilings.

https://docs.google.com/spreadsheets/d/1Xzq3f6SghOIWjRLPZW5-6WI_7uBTtdGNVY3qgIH5hlk/edit?usp=sharing is the actual link to my package list, this is pack 25
Note, some of the items in this pack are modded, like the irrigation pipes, they use the S+ Variants.

Also seeming to have issues with Pack 9, its a multiple Choice pack between mindwipe Tonic, Broth of enlightment and golden Hersperonis egg, but for some reason in game, the Broth of enlightment does not show up as a choice.
Heres the Pack code, copied from the Concatenation.

T3 Experence Pack:3:20:Mindwipe Tonic,Resource,"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableRespecSoup.PrimalItemConsumableRespecSoup'",0,0,1,0;0;0;0;0;0;0;0}Broth of Enlightenment,Resource,"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.PrimalItemConsumable_TheHorn_C'",0,0,1,0;0;0;0;0;0;0;0}Golden Hesperonis Egg,Resource,"Blueprint'/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Hesperonis_Golden.PrimalItemConsumable_Egg_Hesperonis_Golden'",0,0,0,0;0;0;0;0;0;0;0})
最后由 Kalisa 编辑于; 2018 年 2 月 3 日 下午 6:55
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正在显示第 1 - 12 条,共 12 条留言
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 6:54 
It looks like you forgot to change the reference for Pack 25 on the 1st sheet. You are referencing B24 and it should be B38 because you extended the list of items. Really good idea to have a farming pack though, I might have to use that on my server. Actually your whole list is really good to be honest
Kalisa 2018 年 2 月 3 日 下午 6:57 
Oh thanks for the info, Still learning this google doc so my experence is quite limited atm with it,, was not sure what the BXX stood for, but got it now, and glad you like my packs ^-^ been a pain trying to find a good balance, also any info on why the other pack doesnt work?
最后由 Kalisa 编辑于; 2018 年 2 月 3 日 下午 7:06
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 7:06 
I can't see anything wrong with your code for Pack 9. I will copy the pack and see if it works for me
Kalisa 2018 年 2 月 3 日 下午 7:08 
Thank you, not sure what i could be doing wrong with it, perhaps its just an issue with broth of enlightment, since the other 2 items in that pack worked fine.
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 7:12 
Yeah I'm not sure, it doesn't look like it's anything you have done. Are you able to spawn them in using the "giveitem" command?
Kalisa 2018 年 2 月 3 日 下午 7:16 
yup, the cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.PrimalItemConsumable_TheHorn_C'" 1 0 0 works fine at least.
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 7:50 
Ok I'm done testing, I have no idea why it doesn't work. It's like it doesn't exist in the game files, yet I can spawn it in with the command. Sorry @Kalisa I don't think I'll be able to get that one to work
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 7:58 
damn, that's actually irritating me now
Kalisa 2018 年 2 月 3 日 下午 8:08 
Thanks for trying, least I know im not crazy now, maybe others could offer a suggestion on how to get that item to work properly XD
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 8:26 
I have found where it's failing, but I still haven't found out why. I can add a catch to check for the Broth and add the item that way but I don't think there is much point because I'm going to be removing all the code related to Pack ini settings in about a week when we move to a strictly in-game method for adding Packs.
TimmyCarbine  [开发者] 2018 年 2 月 3 日 下午 8:46 
@Kalisa I got it working!
wow I feel dumb; the blueprint path was slightly incorrect, use this one instead;

"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.PrimalItemConsumable_TheHorn'"

The code didn't work because it had a "_C" at the end. This denotes the class, which is why spawning it in using it still works, but I need the location of the class which doesn't include the _C.

I feel good now, I can move on lol
Let me know how you go
Kalisa 2018 年 2 月 4 日 上午 12:47 
Awesome, Thanks for the amazing responce and work! will be able to test it next restart, glad one of us noticed the _C it never even crossed my mind since almost all the other wiki blueprint paths never had it, though been modifing values for engrams all day and those require the _C additon, cant belive i never noticed it -.-
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