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I'd Scream to the Heavens and Pray to the Gods of VALVe
on hit deals a stun that leaves enames unable to atack for 1/2 sec
con
20% damage taken
30% lessdamage
+25% faster firing rate
+each hit raises the shock meter, when full, right click to knock back enemies and set them on fire in radius.
Cons:
-25% max health on wearer
-no random critical hits
If you have any suggestions, tell me in the comments.
-25% damage penalty
-10% slower firerate
- no random crits
While terrible in combat and in no way an upgrade to the regular wrench, you get the ability to fully upgrade all buildings built in a second as long as your sentry reach that specific damage limit
+30% Faster repair rate
+15% Firing rate
-30% Metal repair cost
Sparks fly when hitting enemy
Cons:
-25% Damage penalty
+30% Metal upgrade cost
It'd be cool to have a wrench that's focused on keeping your sentry repaired for defense, but takes forever to upgrade so you need to be prepared.
Also, when the sparks fly when hitting an enemy, that's some kind of checker for spies, because no sparks fly when hitting people on your own team.
Damn, I wish these were the stats for the Eureka Effect (other than the high potential teleportation gig), It's the one who needs it
I really wish VALVe made that weapon the Ninjaneer/Support weapon it deserves to be