Garry's Mod

Garry's Mod

SW Map : Venator
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Jakob | KingPommes  [开发者] 2018 年 5 月 10 日 下午 3:53
Venator Future Update
  • Big surprise feature that will add CIS to the map
  • Overhaul engineroom completly
  • Add Simulationroom (will work sort of like a holodeck to excuse it being on a ship)
  • Lighting overhaul in multiple areas (spawn, middle, "jedi"- room)
  • more exits in tryout- / spawnroom (opposite side of spawndoor)
  • better deck numbers
  • fix color of forcefield for openable floor
  • add toggleable solid forcefield for openable floor
  • add lights to doors to improve orientation
  • clip lift platform so to not be able to drop stuff from it
  • move openable floor controlpanel down to bottom hangar control room
  • seperate mh control into its own room
  • remove some moving doors for static open ones
  • add security camera model to some places (prison, security, control rooms)
  • add beds and consoles to medbay
  • change medbay glassdoor texture to be more visible
  • widen bridge (behind main overlook room), move holoscreens for better movement
  • add playonce sound when toggeling visual alarm
  • fix bridge lifts occasionally teleporting players back down/ up
  • lifts will open sideways into checkpoints on very top floor
  • add alarm lights in "jedi"- room
  • move adminbuttons into small room and change brushes to models
  • remove some bunks in exchange for wider ones + bed models
  • add tram to bottom most floor to bridge long hallway (exits: bunks, middle, hangar)
  • remove unneeded hallway near bunks
  • add stairs to mh to connect to higher walkways
  • add stairs in generic training room to connect levels
  • flesh out empty room on level 1 to become messhall with kitchen
  • add doors to connect to mess hall and second empty room next to level 1 lifts

List is not final
最后由 Jakob | KingPommes 编辑于; 2018 年 5 月 10 日 下午 3:55
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Joah 2018 年 5 月 11 日 上午 5:27 
#1.) The Elevators tend to get stuck from what I've noticed and need to be reset alot, ulitmatley using a admin cleanup fixes the job.

#2.) The #1 Complaint I got was the lack of simulation rooms or places to do sims, So something to add would be a very good idea of a Sim room. (Excellent that I see you're adding this)

#3.) Alot of my playerbase complained about the long distance overhauls regarding how far to get from point b to point a, I'm not exactly sure how I'd overcome this but this was one of the larger complaints. (Quite possible a stair elevation system to quick access the upper floors?

#4.) Bunk Sizes are a little small, Consider Scaling them up a tad. Not sure if this is possible with the brush limit.

#5.) There seems to be an issue with the ship getting stuck with the physical asteroids after hyperspace.

[Again, beautiful map, we loved using this]
最后由 Joah 编辑于; 2018 年 5 月 11 日 上午 5:29
SPARKYWOLF123 2018 年 5 月 11 日 下午 9:46 
"Big surprise feature that will add CIS to the map"


HMMMMMMM
最后由 SPARKYWOLF123 编辑于; 2018 年 5 月 11 日 下午 9:46
Anthony Fuller 2018 年 5 月 15 日 上午 10:52 
eta?
SPARKYWOLF123 2018 年 5 月 15 日 下午 8:50 
soon™
Blitzer 2018 年 5 月 19 日 下午 10:44 
Shooting Range
Mav 2018 年 5 月 20 日 上午 11:38 
Whats the ETA on the Simulation room?
SPARKYWOLF123 2018 年 5 月 20 日 下午 10:07 
@Mr.Mav, There is no ETA. He is planning to start working on these updates after he finishes his Death Star map. Until the Death Star map is released, and KingPommes is far enough along on these updates to confidantly give a full release date, anything could happen.
SonicX224 2018 年 5 月 21 日 上午 2:57 
hopefully you add the second side hangar too
SonicX224 2018 年 5 月 21 日 上午 3:01 
@kingpommes i have a star wars vehicle idea: http://starwars.wikia.com/wiki/BTL-S8_K-wing_assault_starfighter
SPARKYWOLF123 2018 年 5 月 21 日 上午 3:20 
This isn't the place for suggestions man. Also, he digitally CAN'T add the second side hanger, unfortunately. It has to do with the maximum physical size and brush limit. The source engine just can't load that much.
Spudzillah 2018 年 11 月 27 日 下午 8:12 
引用自 KingPommes
  • Big surprise feature that will add CIS to the map
  • Overhaul engineroom completly
  • Add Simulationroom (will work sort of like a holodeck to excuse it being on a ship)
  • Lighting overhaul in multiple areas (spawn, middle, "jedi"- room)
  • more exits in tryout- / spawnroom (opposite side of spawndoor)
  • better deck numbers
  • fix color of forcefield for openable floor
  • add toggleable solid forcefield for openable floor
  • add lights to doors to improve orientation
  • clip lift platform so to not be able to drop stuff from it
  • move openable floor controlpanel down to bottom hangar control room
  • seperate mh control into its own room
  • remove some moving doors for static open ones
  • add security camera model to some places (prison, security, control rooms)
  • add beds and consoles to medbay
  • change medbay glassdoor texture to be more visible
  • widen bridge (behind main overlook room), move holoscreens for better movement
  • add playonce sound when toggeling visual alarm
  • fix bridge lifts occasionally teleporting players back down/ up
  • lifts will open sideways into checkpoints on very top floor
  • add alarm lights in "jedi"- room
  • move adminbuttons into small room and change brushes to models
  • remove some bunks in exchange for wider ones + bed models
  • add tram to bottom most floor to bridge long hallway (exits: bunks, middle, hangar)
  • remove unneeded hallway near bunks
  • add stairs to mh to connect to higher walkways
  • add stairs in generic training room to connect levels
  • flesh out empty room on level 1 to become messhall with kitchen
  • add doors to connect to mess hall and second empty room next to level 1 lifts

List is not final
any idea when it will come out im so exsided
Awoooooolf 2020 年 4 月 24 日 下午 12:33 
Well there isn't any Limit so He can make it ,
also cant wait for the next update, i hope it comes soon
SPARKYWOLF123 2020 年 6 月 3 日 上午 11:02 
引用自 SCDeadzraw
Well there isn't any Limit so He can make it ,
also cant wait for the next update, i hope it comes soon
Update is here.
SPARKYWOLF123 2020 年 6 月 3 日 上午 11:02 
引用自 Spudzillah
引用自 KingPommes
  • Big surprise feature that will add CIS to the map
  • Overhaul engineroom completly
  • Add Simulationroom (will work sort of like a holodeck to excuse it being on a ship)
  • Lighting overhaul in multiple areas (spawn, middle, "jedi"- room)
  • more exits in tryout- / spawnroom (opposite side of spawndoor)
  • better deck numbers
  • fix color of forcefield for openable floor
  • add toggleable solid forcefield for openable floor
  • add lights to doors to improve orientation
  • clip lift platform so to not be able to drop stuff from it
  • move openable floor controlpanel down to bottom hangar control room
  • seperate mh control into its own room
  • remove some moving doors for static open ones
  • add security camera model to some places (prison, security, control rooms)
  • add beds and consoles to medbay
  • change medbay glassdoor texture to be more visible
  • widen bridge (behind main overlook room), move holoscreens for better movement
  • add playonce sound when toggeling visual alarm
  • fix bridge lifts occasionally teleporting players back down/ up
  • lifts will open sideways into checkpoints on very top floor
  • add alarm lights in "jedi"- room
  • move adminbuttons into small room and change brushes to models
  • remove some bunks in exchange for wider ones + bed models
  • add tram to bottom most floor to bridge long hallway (exits: bunks, middle, hangar)
  • remove unneeded hallway near bunks
  • add stairs to mh to connect to higher walkways
  • add stairs in generic training room to connect levels
  • flesh out empty room on level 1 to become messhall with kitchen
  • add doors to connect to mess hall and second empty room next to level 1 lifts

List is not final
any idea when it will come out im so exsided
Update is here.
Tusk 2021 年 8 月 27 日 上午 3:46 
yeah uh, its been 3 years can we fight the providence yet?
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