ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
Fox in a cowboy hat 2018 年 7 月 21 日 下午 7:29
Suggestions for dinos requiring KO to tame.
Just looking for suggestions from any of yall using the mod too. Suggestions for which dinos to require KO first? Just so it doesn't feel like using tranqs is irrelevant oof.

Thanks in advance. :>
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Freaky 2018 年 7 月 22 日 上午 7:28 
I would also be pleased about suggestions. In the moment I have only set the Rex, Giga, Wyvern and Griffin to require K.O..
Banana Bread 2018 年 7 月 24 日 下午 1:54 
I think that it would feel right if it was overly aggressive and/or overly fearful dinos that need to be drugged to calm them down first.

Aggressive Examples: Rex, Giga, Rock Drake, Wyvern, Tusoteuthis, Mosasaur, Reaper

Fearful Examples: Quetzal, Moschops, Tapejara, Angler Fish, Archaeopteryx

I also think that stuff that has unique knockout requirements like Rock Elemental and Karkinos should have required KO.

As far as what to do first : quetzal since it is so awkward to tame it in the air and megalosaurus since if you have the taming time turned down it is nearly impossible to tame within the time allowed (since they don't eat during the day even if they are awake)
Freaky 2018 年 7 月 24 日 下午 2:02 
引用自 b4nanabread
I think that it would feel right if it was overly aggressive and/or overly fearful dinos that need to be drugged to calm them down first.

Aggressive Examples: Rex, Giga, Rock Drake, Wyvern, Tusoteuthis, Mosasaur, Reaper

Fearful Examples: Quetzal, Moschops, Tapejara, Angler Fish, Archaeopteryx

I also think that stuff that has unique knockout requirements like Rock Elemental and Karkinos should have required KO.

As far as what to do first : quetzal since it is so awkward to tame it in the air and megalosaurus since if you have the taming time turned down it is nearly impossible to tame within the time allowed (since they don't eat during the day even if they are awake)

Thank you for your answer. Your suggestion sounds good.
Edit:
The Tusoteuthis can´t be knocked out.
最后由 Freaky 编辑于; 2018 年 7 月 24 日 下午 2:08
Fox in a cowboy hat 2018 年 9 月 1 日 下午 3:52 
引用自 David Blaine
I would also be pleased about suggestions. In the moment I have only set the Rex, Giga, Wyvern and Griffin to require K.O..

I thought I replied to this, WHOOPS.

Me and my friends actually had the idea that we could use the "Require KO" option to in a sense, blacklist certain dinos from going after baits but still being tameable with the mod. Creatures we might want to tame a few of, but not frequently. Or things that are very abundant like say, parasaurs, so they don't go after baits when we're trying to tame something bigger.

We have Require KO for:

The Carnos, Dimorphodons, Parasaur's, Trikes, Ptera's, Oviraptors, turtles, Lysto's, Pego's, Ichtyornis (since they seem to ALWAYS aggro ANYTHING), Phiomas, Diplos, Galli's, Terror Birds, Diplocalus (the salamander things I think), Stegos (Tek Stegos are a seperate entry thankfully so we left it on for them) , and I turned off IT for the dolphins since they're ALL OVER the place and they kept stealing baits from megas.

Hope this helps!
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