安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Aggressive Examples: Rex, Giga, Rock Drake, Wyvern, Tusoteuthis, Mosasaur, Reaper
Fearful Examples: Quetzal, Moschops, Tapejara, Angler Fish, Archaeopteryx
I also think that stuff that has unique knockout requirements like Rock Elemental and Karkinos should have required KO.
As far as what to do first : quetzal since it is so awkward to tame it in the air and megalosaurus since if you have the taming time turned down it is nearly impossible to tame within the time allowed (since they don't eat during the day even if they are awake)
Thank you for your answer. Your suggestion sounds good.
Edit:
The Tusoteuthis can´t be knocked out.
I thought I replied to this, WHOOPS.
Me and my friends actually had the idea that we could use the "Require KO" option to in a sense, blacklist certain dinos from going after baits but still being tameable with the mod. Creatures we might want to tame a few of, but not frequently. Or things that are very abundant like say, parasaurs, so they don't go after baits when we're trying to tame something bigger.
We have Require KO for:
The Carnos, Dimorphodons, Parasaur's, Trikes, Ptera's, Oviraptors, turtles, Lysto's, Pego's, Ichtyornis (since they seem to ALWAYS aggro ANYTHING), Phiomas, Diplos, Galli's, Terror Birds, Diplocalus (the salamander things I think), Stegos (Tek Stegos are a seperate entry thankfully so we left it on for them) , and I turned off IT for the dolphins since they're ALL OVER the place and they kept stealing baits from megas.
Hope this helps!