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Rapporter et oversættelsesproblem
There is a very nice mod called "Natural Babies" and it would be not just fun, but realistic to be allowed to tame wild younger animals with Immersive Taming. But right now the wild young ignore the food.
Edit: Being able to allie yourself with an entire wild pack/herd could also be taken as too op to use by some.
I have stood over a bait many times that wasn't eaten because I misjudged where the dino was headed or mis-aimed or I just want to snatch up the unused bait instead of waiting out the spoil time to prevent something else from eating it.
That's actually intentional. If a Bait Arrow is shot, it spawns a brand new Bait, with a reset spoil time. There's no way that I know to carry spoil time from one item to another, so preventing them from being picked up was a measure to remove any sort of recycling of items, and preventing spoiling.
Or, 5 second rule? I wouldn't want to eat food knowing it was on the floor and picked back up...
(snicker, snort, giggle) It's all good! I got it!
If it is already do-able, sorry for the ignorance.
As of now, a tribe member can take over the tame on a game or restart.
Per player taming is half intentional, half technical. As it's all handled via buffs, the mod would have to add buffs to tribe mates potentially on the other side of the map. In addition, would need to implement a way for players who log in mid tame to also get the buff.
It's on the list...
i guess personally what i would do if i knew anything about modding would be to have the tiers of taming difficulty based on what structures the dino can damage, rather than just their size. or maybe base it on what goes into their vanilla kibble? but that would restrict the baits a lot more and i'm not sure how you'd be able to keep mod compatibility if you got that specific with it...
anyway, love love LOVE this mod. it makes taming more interesting, more immersive, and just... SO MUCH BETTER.
Tamed a raptor on scorched earth that had been picking on Doeds throughout the freezing night, by the time it let me approach, it was ONE attack away from death; and surrounded by Doeds and Ankylos just outside its aggro range.
That last bit of hand feeding and petting was nerve wracking to say the least.
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Another suggestion, is to allow placable bait, instead of consuming the bait, have it place like a structure. With that version, you can do larger baits too for larger dinos. The current berry bag would work for things like dodos and other tiny dinos, then you make a medium sized bag made with more materials for trikes and such, a large bag for larger dinos and a massive bag for the Bronto.
Same for the meats, a single slab of meat for small carnivores up to raptor, a bag of meat for larger, large bag of meat for the big ones, and a massive bag of meat/prime for Giga.
Then balloon bags to allow you to place food in the sky for avian dinos such as Quetz.
These structures would of course have a decay time based on their size. The smallest of the items like a single berry bag or meat slab would expire after 2 minutes, medium would go after 5 minutes, large 10 massive 20.
If you have the taming buff and don't know why then the list could help you narrow down the animal that picked up that stray arrow bait or show you how many animals of what difficulty are currently being tamed by tribe mates and offer help.
If it's still that only one player can participate in the taming, then at least the list will show you the animals you are taming.
and would it be possible to let the arrows vanish faster after nothing eats them? as far as i saw the dino is either directly getting it or not at all, that way the failtames could be minimized