ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
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There doesn't appear to be a designated place to post suggestions and I hope that this will be pinned to make that easier for the modder.
Sidst redigeret af Fullmetal_Angyl; 6. jan. 2018 kl. 10:43
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Fullmetal_Angyl 6. jan. 2018 kl. 10:34 
Kicking it off with an idea for making the mod more flexible for server admins. By giving them the ability to disable specific baits, like the prime meat/fish baits that would be needed to tame bigger, badder beasts. Being able to tame babies. And being able to tame more than one animal at a time with the mod's mechanics.

There is a very nice mod called "Natural Babies" and it would be not just fun, but realistic to be allowed to tame wild younger animals with Immersive Taming. But right now the wild young ignore the food.

Edit: Being able to allie yourself with an entire wild pack/herd could also be taken as too op to use by some.
Sidst redigeret af Fullmetal_Angyl; 6. jan. 2018 kl. 10:42
CoyodiSoul 6. jan. 2018 kl. 12:29 
The biggest issue overall with this mod that I see is its general incompatibility with remapped dinos from other mods.
Fullmetal_Angyl 7. jan. 2018 kl. 16:47 
Being able to pick up unused baits.

I have stood over a bait many times that wasn't eaten because I misjudged where the dino was headed or mis-aimed or I just want to snatch up the unused bait instead of waiting out the spoil time to prevent something else from eating it.
Burgesssssss  [udvikler] 7. jan. 2018 kl. 17:14 
Oprindeligt skrevet af Fullmetal_Angyl:
Being able to pick up unused baits.

I have stood over a bait many times that wasn't eaten because I misjudged where the dino was headed or mis-aimed or I just want to snatch up the unused bait instead of waiting out the spoil time to prevent something else from eating it.

That's actually intentional. If a Bait Arrow is shot, it spawns a brand new Bait, with a reset spoil time. There's no way that I know to carry spoil time from one item to another, so preventing them from being picked up was a measure to remove any sort of recycling of items, and preventing spoiling.

Or, 5 second rule? I wouldn't want to eat food knowing it was on the floor and picked back up...
Fullmetal_Angyl 7. jan. 2018 kl. 18:17 
Oprindeligt skrevet af Burgesssssss:
Or, 5 second rule? I wouldn't want to eat food knowing it was on the floor and picked back up...

(snicker, snort, giggle) It's all good! I got it!
Lyndai 7. jan. 2018 kl. 18:21 
It would be great if people of the same tribe could tame it at the same time. Becasue While one is taming it, I would like to be able to help/take over, or just see the progress.

If it is already do-able, sorry for the ignorance.
Burgesssssss  [udvikler] 8. jan. 2018 kl. 10:14 
Oprindeligt skrevet af Lyndai:
It would be great if people of the same tribe could tame it at the same time. Becasue While one is taming it, I would like to be able to help/take over, or just see the progress.

If it is already do-able, sorry for the ignorance.

As of now, a tribe member can take over the tame on a game or restart.

Per player taming is half intentional, half technical. As it's all handled via buffs, the mod would have to add buffs to tribe mates potentially on the other side of the map. In addition, would need to implement a way for players who log in mid tame to also get the buff.

It's on the list...
HerpaDerp 8. jan. 2018 kl. 22:57 
I'd like the ability to store the Bait Arrows in a fridge to extend spoil times, the bait bags can go in, but not the arrows.
AlphaGodith 9. jan. 2018 kl. 11:18 
loving the mod so far! and i'm very VERY much loving the mod compatibility! while testing out different baits on different dinos, i was a little surprised that chalicos and therizins accepted berry bait. i looked up how you were doing it and i understand its based on size, but those two dinos are kinda up there as far as usual difficulty and usefulness, so i would have thought they'd require the veggie bait instead. also a little sad that rexes didnt accept prime meat bait... but i hear you have something special in the works for them?

i guess personally what i would do if i knew anything about modding would be to have the tiers of taming difficulty based on what structures the dino can damage, rather than just their size. or maybe base it on what goes into their vanilla kibble? but that would restrict the baits a lot more and i'm not sure how you'd be able to keep mod compatibility if you got that specific with it...

anyway, love love LOVE this mod. it makes taming more interesting, more immersive, and just... SO MUCH BETTER.
Neko loveheart 10. jan. 2018 kl. 1:56 
can you make dino repellent? that repellent dino like different repellent for different dino like insect repellent repell insect made from berries or something and dino repellent made from poop so you can travel and repellent things, be useful in many way like if yoiu hunt dino they won't notice you as you hidden in there smell or tried been chase while travling poop would save ya or need get egg get repellent to steal egg easily, please
pcfixer40 10. jan. 2018 kl. 12:12 
It'd be great if once the taming was far enough along for "Following", you could whistle "T" at the dino and get it to come to you. Not necessarily have it follow as a normal tame, but at least have it run up to you before wandering off again.

Tamed a raptor on scorched earth that had been picking on Doeds throughout the freezing night, by the time it let me approach, it was ONE attack away from death; and surrounded by Doeds and Ankylos just outside its aggro range.

That last bit of hand feeding and petting was nerve wracking to say the least.
AlphaGodith 10. jan. 2018 kl. 16:58 
could there be a way to make an in-progress taming creature count as a tribe member as far as friendly fire?
Vas 11. jan. 2018 kl. 3:00 
Oprindeligt skrevet af Burgesssssss:
Per player taming is half intentional, half technical. As it's all handled via buffs, the mod would have to add buffs to tribe mates potentially on the other side of the map. In addition, would need to implement a way for players who log in mid tame to also get the buff.
Just a thought, but what if you add a buff to all players near the player who got the buff? Or rather all who are in the same tribe. Could be nice to include allies as well so that allies can help tame even but it still goes to the person who started.

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Another suggestion, is to allow placable bait, instead of consuming the bait, have it place like a structure. With that version, you can do larger baits too for larger dinos. The current berry bag would work for things like dodos and other tiny dinos, then you make a medium sized bag made with more materials for trikes and such, a large bag for larger dinos and a massive bag for the Bronto.

Same for the meats, a single slab of meat for small carnivores up to raptor, a bag of meat for larger, large bag of meat for the big ones, and a massive bag of meat/prime for Giga.

Then balloon bags to allow you to place food in the sky for avian dinos such as Quetz.

These structures would of course have a decay time based on their size. The smallest of the items like a single berry bag or meat slab would expire after 2 minutes, medium would go after 5 minutes, large 10 massive 20.
Fullmetal_Angyl 11. jan. 2018 kl. 11:57 
I've had an odd thought, partially because of tribe mates being able to join the taming of the same dino. What if there was a list we could access for all dinos that we are currently taming? It would show species, gender, and level. If the list could show the taming progression bar next to each dino that would be even better.

If you have the taming buff and don't know why then the list could help you narrow down the animal that picked up that stray arrow bait or show you how many animals of what difficulty are currently being tamed by tribe mates and offer help.

If it's still that only one player can participate in the taming, then at least the list will show you the animals you are taming.
eTch 12. jan. 2018 kl. 12:28 
is it possible to get ini options for 1. turning the speed slower, on higher taming speed the mod sadly jumps several tame"stages" at once, that way we could adjust it. If for example server runs on 5x taming speed and we add an ini for the mod tamespeed=1.0 (1=100%) we could turn it down to 0.2 and have it working like on taming speed 1x

and would it be possible to let the arrows vanish faster after nothing eats them? as far as i saw the dino is either directly getting it or not at all, that way the failtames could be minimized
Sidst redigeret af eTch; 12. jan. 2018 kl. 12:28
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