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Wasn't this made originally for the MEDEIVAL update? What did you have in mind?
That is an incredible game changing thought. that itself could be an all classes item set!
I agree, should only be able to do those things and use those weps (not your own)
infinite ammo
-90% dmg
or something to that regard
+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty
Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up
Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds
50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
Holding down fire for too long overheats the weapon.
Or
Increased airblast fire speed.
Airblast has increased knockback on players.
Airblast does knockback to you.
+50% airblast cost.
+Primary Fire Launches fireballs for 10-25 ammo
-can't use continuos fire
-Can overheat
Lugging oil across the ground instead of flames, to then be lit for a period of time with another weapon.
That would be pretty balanced, enhancing the Volcano Fragment's abilities instead of overpowering it
Being nearly completely useless on it's own
100% more damage
-90% airblast cost
+50% hp
-
No random crits
Done...