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I am increasingly discouraged by their policies...
It got reduced to moving Armies around, while meaningless Events pop up...
They ignore Fans and Community, while using this awful Engine.
Yet I still avoid the official Forum, because of the massive Fanboism.
P.S. I totally agree, their forum is unhealthy
@Ser Jaime Lannister: Yes my friend, when CA will start to listen the community suggestion.
When Rome 2 came out I lost much hope. The game altered itself too much, but I grew into it. I managed to understand campaign mechanics which I never did for Medieval 2 and Rome. It was too complex for me back then (and still are). I have always criticised Medieval 2 and Rome classic for being very uninformative, no ability explanation and so on. It only left me confused and I dropped it eventually. Still dig Medieval 2 from time to time.
I honestly love TW:WH, both games. TW:WH2 changed a lot, too much from TW:WH1 in my book (occupy everywhere, no cultural settlement change, no real balance and no focus on concistency anymore and lords are fundamentally broken compared to WH1). I gave TW:WH2 a thumbs down on the review section from lacking much needed polish and patches. I find it so stupid that they don't release frequent patches just because modders are complaining about it (I am a modder myself, so I have a say).
I hope TW:WH3 becomes much better and a lot more polished. The future looks quite bleak though.
We have to join forces and write clearly what are the critical aspects of the game (excluding fanboism)
It's like CA Heads are living in a Bubble, doing their own Thing at all Costs.
They are each Time moving more into repeatable Action, Eyecandy and Tactics, instead of Strategics.
They don't care...
I love the models and battles in these games, but the gameplay is below average for me. The campaign is slow, the diplomacy is non existant and the game is just not fun. I mostly just play custom battles against the AI when I fire the game up. In my Kislev campaign I spent 100 turns and was essentially still in the same spot and I said that's it, I'm giving up.
You should totally play a multiplayer campaign. They can be heaps of fun at times :)
I'm thinking of creating a shared document where modders and WFB lore-masters can list the various campaign gameplay lore inconsistencies that completely overwhelm a lore-friendly gaming experience. This "List of Campaign-Map Lore Inconsistencies" could be indexed following an order:
- AI issues: all unlore sides linked probably to AI
- Diplomacy issues: all unlore sides of each diplomatic relation
Those are the 2 main clusters (with related db tables) that need to be renewed in my modest opinion.
With a more lore definied AI (per each faction) and well-built diplomatic restrictions, the gameplay could be very interesting (probably a good script could also help to achieve that).
I'm not into AI and Diplomacy db tables but we need to code them.