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Take Magic Missles (Aero/Hydro) as an example:
Aero 5 : Magic Missles deals extra damage to Magic Armor
Aero 10: Magic Missles now apply shock for 2 turns
Hydro 5: Magic Missles restore Magic Armor for 25% of damage dealt
Hydro 10: Magic Missles have 7 projectiles instead of 5
So if a player specialize in Aerothurge, he will only get the Aero effects, but if he max out bothe Aero and Hydro school, he will get all the effects listed.
Some other possible effects insipred by DnD wizards:
Abjuration: Restore physica/magic armor, set magic shell, gain resistance
Divination: increase accuracy/dodge, gain 1 AP (like a refund)
Enchantment: Set Sleep/Daze/Blind on enemy
Evocation: MORE DAMAGE, only affects enemies
Illusion: Turn invisible after casting, set madness
Necromancy: Set curse, lower resistance, restore vitality for damage dealt
Transmutation: Vaporize/condense surfaces, remove/set shocked/chilled/warm, set encumbered(?)
Since Arcanist is spread between 3 different school, I think it will be pretty cool that what school you specialize in impact the power of your spells