安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Long explanation: I decided not long after releasing the mod that it needed a complete rewrite due to performance problems and the issues most of the people in the bugs/crashes section are having. This was my first project in C# and as such it was very poorly designed/planned so very little of the code if any could be recycled in the rewrite. Because of the immense amount of my free time it would take to rewrite the entire code from scratch (and having other half-finished projects to do) I haven’t yet got around to it.
So basically, I have given up on Smart Turrets maintenance and bug fixing and will hopefully, eventually, get around to making a sequel that won’t have any of the intrinsic problems this mod has.
Your beam turret mod control problems are the ramifications of one of those intrinsic problems and I don’t think they can be fixed without the rewrite.
I'd offer to help, but I have my own massive C# project I'm meant to undertake when I feel I have something resembling any real free time.