Stellaris

Stellaris

Enhanced Primitives
 此主题已被置顶,因此可能具有重要性
MikeWe  [开发者] 2017 年 12 月 15 日 上午 2:11
Bugs & Problems
Title says it all.
< >
正在显示第 1 - 12 条,共 12 条留言
HL+UT=Awesome, Change My Mind 2017 年 12 月 18 日 上午 5:11 
The Motorised Rocket Artillery is mistakenly called "Rocket Launcher Vehicle."
MikeWe  [开发者] 2017 年 12 月 18 日 上午 7:07 
@ilikeparadox are you using another language localisation?
HL+UT=Awesome, Change My Mind 2017 年 12 月 18 日 上午 10:14 
I'm humorously pointing out there's no such thing as 'rocket launcher vehicles' because the correct term is Motorised Rocket Artillery.
MikeWe  [开发者] 2017 年 12 月 18 日 上午 10:21 
alright
AmanitaVerna 2017 年 12 月 20 日 上午 3:13 
I was looking at your primitive_events.txt in order to make a compatibility patch for a mod I'm making and I happened to notice that you have an extra } at the end of your version of the primitive.12 country_event.
MikeWe  [开发者] 2017 年 12 月 20 日 上午 4:12 
@Trafalgar, are you sure? That event works fine. But I'll recheck
MikeWe  [开发者] 2017 年 12 月 20 日 上午 5:18 
Edit: yes I saw it, thanks for telling me ;)!
AmanitaVerna 2017 年 12 月 20 日 下午 12:09 
Yep, you're welcome!
AmanitaVerna 2017 年 12 月 21 日 下午 12:28 
Do you check the error.log? If not I really recommend doing so.

[15:14:14][persistent.cpp:34]: Error: "Malformed token: @build_block_radius_civilian, near line: 15
" in file: "common/ship_sizes/ep_ship_sizes.txt" near line: 15

(I think it's expecting you to redefine it? Maybe @stuff is local to the file it's in or something?)
MikeWe  [开发者] 2017 年 12 月 21 日 下午 12:31 
yes I see what's wrong, will correct it
AmanitaVerna 2017 年 12 月 21 日 下午 12:31 
cheers
MikeWe  [开发者] 2017 年 12 月 21 日 下午 12:32 
//Updated
< >
正在显示第 1 - 12 条,共 12 条留言
每页显示数: 1530 50