Team Fortress 2

Team Fortress 2

The Deputy
Stats
What are they?
< >
正在显示第 1 - 15 条,共 173 条留言
100% critical hit chance for 6 seconds after one of your buildings gets destroyed
-50% clip size
-50% damage penalty
No random critical hits
Snake 2017 年 12 月 11 日 下午 5:54 
Sounds slightly weak
deroplat 2017 年 12 月 11 日 下午 9:55 
reduced fire rate, increased damage, and deals mini crit damage to spies that are disguised, or have recently sapped a building.
SwiggitySwole 2017 年 12 月 12 日 上午 1:20 
引用自 Orna.
reduced fire rate, increased damage, and deals mini crit damage to spies that are disguised, or have recently sapped a building.
I'm down with this
𝗞𝗶𝘁𝘁 2017 年 12 月 12 日 上午 5:25 
Stock Revolver Reskin
Cossack 2017 年 12 月 12 日 上午 10:53 
-50% clip size

-75% off hand ammo

+75% more damage

-15% slower reload
keeran 2017 年 12 月 12 日 下午 3:58 
Instead of a short-range weapon, such as the shotgun, maybe treat it with similar stats as the revolver. A constant damage rate of 50 damage, never actually doing less or more depending on range.
Rootbeer 2017 年 12 月 12 日 下午 4:57 
Maybe it would be possible to have it to wear equiping The Deputy, maybe your buildings would gain fire rate, maybe by a 25% or something along the lines. And to balance that out, maybe spies take less damage. OR it could be the other way around, being more of a spy-removing weapon but your buildings are affected by the weapon as well
xX_Yaoitron9000XX 2017 年 12 月 13 日 下午 9:19 
Heres my idea

100 damage per headshot
(peirces through resistance)
-50% ammo in clip (make it so it shoots 6 shots)
+25% firing speed
Gun shoots 1 bullet at a time like the stock spy revolvier
theres about a 1.5 second animation for holstering and equpping
SwiggitySwole 2017 年 12 月 13 日 下午 9:44 
引用自 Akeshurai
Heres my idea

100 damage per headshot
(peirces through resistance)
-50% ammo in clip (make it so it shoots 6 shots)
+25% firing speed
Gun shoots 1 bullet at a time like the stock spy revolvier
theres about a 1.5 second animation for holstering and equpping
equip speed should be faster, engie is clearly the fastest gun in the west
xX_Yaoitron9000XX 2017 年 12 月 13 日 下午 10:01 
引用自 Akeshurai
Heres my idea

100 damage per headshot
(peirces through resistance)
-50% ammo in clip (make it so it shoots 6 shots)
+25% firing speed
Gun shoots 1 bullet at a time like the stock spy revolvier
theres about a 1.5 second animation for holstering and equpping
equip speed should be faster, engie is clearly the fastest gun in the west

Yea that is true
worm 2017 年 12 月 15 日 上午 5:05 
It's high noon.
real british joker (real) 2017 年 12 月 15 日 下午 9:04 
150% Damage bonus
Mini-Crits on headshot
Ignores damage resistances

80% Slower firing speed
75% Less secondary ammo on wearer
50% Smaller clip size
Can not be crit boosted (only mini-crits)
No random critical (and mini) hits
real british joker (real) 2017 年 12 月 15 日 下午 9:08 
引用自 Lord Pootis
150% Damage bonus
Mini-Crits on headshot
Ignores damage resistances

80% Slower firing speed
75% Less secondary ammo on wearer
50% Smaller clip size
Can not be crit boosted (only mini-crits)
No random critical (and mini) hits
There is a chance of 1% that the bulet in revolver will explode,destroying revolver and dealing 50 damage to the wearer.New revolver can only be picked from the supply locker.
TheCoddFish 2017 年 12 月 18 日 下午 1:06 
I think that it should be equipable by both Engineer and Spy, but other than that i'm not super sure.
< >
正在显示第 1 - 15 条,共 173 条留言
每页显示数: 1530 50