边缘世界 RimWorld

边缘世界 RimWorld

[OLD B18] Children, school and learning
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Dylan  [开发者] 2017 年 12 月 11 日 上午 9:09
Post Bugs Or Compatibility Issues Here
Currently known problems:



How to 'easily' test:

In the main menu under options: activate 'Development mode'

Then have two pawns married with the 4th symbol on the top of the screen (circle with arrow): 'Tool: Start marriage ceremony' (3rd column on the bottom)

Then when both are in the same bed: Same menu as before: 4th column top: 'Tool: Try job giver': 2. column bottom: 'JobGiver_DoLovin'

I didn't manipulate the games chances for getting pregnant, so under the Health-Tab you activate 'Dev: AllDiffs' and 'DiffsDebugInfo' to see pregnancy in early stage (the game hides this info until a certain time has passed)

Now you can select 'Tool: Give birth' in the first menu 3rd column (this also works when not pregnant or male, but parents are not set right and so on ...) (The father might not be set correct in any case when using debug-mode)
最后由 Dylan 编辑于; 2017 年 12 月 11 日 上午 10:50
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SeaMaid96 2017 年 12 月 14 日 上午 7:43 
I've encountered a minor visual bug with the mod. So far, my colonists have given birth to one kid, Rada, with medium length blonde hair. I kept playing a little bit after her birth to see if the study mechanics worked - yes, they did - and then turned the game off. However, when I loaded it back up just now, she's bald.

Is there any temporary solution to this available (mods, debugging, et.c), or should I just deal with some/all of my kids suddenly turning bald when using this mod?

(Note: I did not have any mods that changed hair/appearances on while playing that colony.)
最后由 SeaMaid96 编辑于; 2017 年 12 月 16 日 上午 2:35
Dylan  [开发者] 2017 年 12 月 14 日 上午 10:43 
hm, are you using any custom hair mods, would be the only thing that could explain that, but I will have a general look at it and test a bit myself, haven't seen that or heard from someone else about it. I think there is a mod in which you can have a dresser or something to change the appearance ingame, which should be able to fix that.
Choiven 2017 年 12 月 14 日 下午 6:29 
I too, got the same visual bug as SeaMaid. I was testing stuff out with the callistan race mod, husband and wife has a kid, works perfectly until you reload the game and the child is just bald, even the fluffy ears from the race is gone as well. I too use custom hairs. Been fiddling with mods and the load order and so far no luck.
Dylan  [开发者] 2017 年 12 月 15 日 上午 3:08 
I will have a look at it, which hair mod are you using?
Dylan  [开发者] 2017 年 12 月 15 日 上午 8:37 
Here is the mod with which you can fix the hair in a running game: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1180720623

you have to change the hair color to fix it
最后由 Dylan 编辑于; 2017 年 12 月 15 日 上午 9:25
Dylan  [开发者] 2017 年 12 月 15 日 上午 9:22 
Ok, I have found the Problem and fixed it! I hope you can 'repair' your people with the Dresser mod.
Choiven 2017 年 12 月 15 日 下午 4:43 
Thanks!
SETHOS 2017 年 12 月 17 日 上午 12:07 
hello my colonist can not eat with this mod, he starts and throws the meal on the ground, then he dies
Dylan  [开发者] 2017 年 12 月 17 日 上午 4:51 
hm, haven't really seen that happen yet. Maybe its another mod?
SETHOS 2017 年 12 月 18 日 上午 2:46 
Thanks for your answer , i've just your mod :)
Dylan  [开发者] 2017 年 12 月 18 日 下午 12:50 
Ok, is it only one colonist?
master.of.herb 2017 年 12 月 23 日 上午 7:01 
I just want to let you know, there is a an issue with Facial Stuff. The new-born colonists don't get the facial stuff (e.g. mouths). You can change the appearance at KV's change dresser, but the FS way of using the vanilla dresser to do the same results a null-reference exception in the Facial Stuff code.
Dylan  [开发者] 2017 年 12 月 25 日 上午 6:22 
thanks, I will have a look at it
SETHOS 2017 年 12 月 26 日 上午 5:04 
No i've this problem with all colonist :/
Dylan  [开发者] 2017 年 12 月 26 日 下午 1:12 
引用自 master.of.herb
I just want to let you know, there is a an issue with Facial Stuff. The new-born colonists don't get the facial stuff (e.g. mouths). You can change the appearance at KV's change dresser, but the FS way of using the vanilla dresser to do the same results a null-reference exception in the Facial Stuff code.

I now looked into it a bit, as far as I can tell it only happens when you have a Pawn younger then 14 years (if I use the KV-dresser to make them 14 it's fixed, if you can confirm that) and I don't really think I can do much about it, you could ask the FacialStuff mod autor about it.
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