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Rapporter et oversættelsesproblem








Rainbeau's bridges don't work with custom waters
Rainbeau Flambe's Configurable Maps gets messed up with it
Unlimited Hugs map reroll doesn't include new biomes
I think ive ecountered an issue with "More Floors Mod" after a wet sandstorm, all of my custom floors turned to wet sand for both roofed and unroofed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=725623521
I also noticed that wet sand is 300% Fert while wet rich soil is 280% is this supposed to be correct? I feel even wet sand would not be more fertile than wet rich soil.
Cheers
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1185307686
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1185265132
I'm specifically using the module, rather than the full version. Maybe full version's already accounted for.
Compatibility issues aside, this is a really interesting mod. Well done!
I actually started working on a patch for yours, since I use and love your mod :) I renamed my tiles to include "water" in the name, which fixed the boardwalks, but the bridges look like they're using the terrain's names. I would like to copy your classes into my mod and add my terrains to the bridge, if that's okay with you. Then do a patch that replaces the bridge's class with the new patch.
Hi, I've almost finished this. Where there any specific animals you wanted to see in any of the new biomes?
Hi,
I think I have the sand crazy fertile to promote rapid growth after rainfall, since there is so little rain in the desert. I'll take another look.
I just installed the "more floors" mod and am working on this tonight.
Hi, the full version should be good to go. I'm installing the module and fixing it up tonight. Thanks!
Well, if you've already got "Bridges" mostly dealt with, anyway, then by all means, finish the patch yourself. ;)
The main one I want to make sure I deal with from my end is "Configurable Maps." I need to make sure your biomes are handled correctly, and also (where possible) disallow obviously ridiculous end results such as oases without any water. :)
Additionally, I don't know if it's been brought to your attention, but "Smooth Stone Walls" apparently has trouble with your custom stone types. I'm not sure why, since it's designed to handle mod-added stones, but I'll look into it.
(Oh, and I'll probably also need to make some adaptations to "Fertile Fields," but that's based on assumption rather than any actual reported incompatibility.)
Nothing really specific for me, just a suggestion for what you would think would make sense, like temperate forest animals in the redword forests and the like! Thanks for your consideration!