Day of Infamy

Day of Infamy

Better Map Overviews
HaafuGee  [开发者] 2018 年 1 月 10 日 上午 2:13
Sicily Feedback/Suggestions
Comments
- Most buildings in Sicily are two storey, so some pathing is not shown.
- Official objective names are lame: Fountain Overview, Corner Overview, Supply and stuff so I don't really use them.
- Vito is Vito.
- The out of bounds zoning is quite different to most maps.
- For now I've named the buildings/regions overlooking bunker from One through to Six.

Current concerns
最后由 HaafuGee 编辑于; 2018 年 1 月 12 日 下午 10:24
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HaafuGee  [开发者] 2018 年 1 月 10 日 上午 2:14 
Pre-release preview
https://i.imgur.com/Rq63TR2.png
- I think it's come out quite nicely.
- Need a name for the non-descript building in between B and Green.
Ciaran 2018 年 2 月 9 日 下午 7:30 
Hey mate, hope all's good! Been using the mod for a while now and it's really great - map's look even better in-game!

I was thinking of a couple name's for the Sicily map and The Godfather came to mind. You could name the long open streets or openings Corleone or Sonny or Don or Cannoli for example - little nod to the Sicilian family and your other name on the map, Vito.

Was also thinking a slightly darker colour for the buildings would help clarity a little bit, but it's really not all that big of a deal! Map still looks great!

Anyway, great job on the mod man!

Edit* Sonny might be a good name also for the building at B. It's a play on words since that building's top floor is lit up by the sun. The B symbol might be in the way though, moving it a little to the east would help show the name and have it more in that dirt area.

Snipe or Prey/Pray for the opening between the town and A? If the allies have pushed up, it's a hope and a prayer you don't get sniped running to A without smoke haha

Labyrinth for the buildings south of B? Lots of stairways and corridors in their. Little walkways across windows too.
最后由 Ciaran 编辑于; 2018 年 2 月 9 日 下午 8:04
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