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Another that might work is making the lines indicating the tunnel walls dotted or much thinner than the walls of buildings above ground. Maybe both? A legend could be used to show this too, but I have a feeling the thinner lines would work intuitively. Them being thinner hints underground to me somehow, it might work haha.
Tank for Charlie position? Name for Hobbit could be valley since it's kinda closed in along there.
Corral for Radio room?
I like the little red rings for showing interactive spots! Cool thing to add to the other maps later on :)
Finding a path above ground to get from A to B is easy enough since there are pretty much no buildings to worry about, but the underground are effectively the buildings which need navigation.
Shading the tunnels their own individual colour could definitely work though, I like it.