边缘世界 RimWorld

边缘世界 RimWorld

A RimWorld of Magic
Necromancer's "Raise Undead" Pawns cause significant lag/stutter.
Greetings,

Wanted to check, am I the only one who experiencing significant lag FPS+TPS drop when an Undead pawn is raised? I've been trying out the mod for a few days now and just got my first necromancer. I'm very early in my run -- there's no electricity, no animals, etc. Until now I've had remarkably stable play.

Upon raising a pawn, however, I get very significant drops roughly every 5-6 seconds. ~50% of my TPS/FPS, in fact. It's like the whole game stutters. Releasing the Undead causes the game to go back to normal.

I'm rather shocked -- the mod has thus far been great, and mostly performance friendly. Are there any known conflicts or anything I can do to help ameliorate the issue? I have Performance Fish, Rocketman, etc etc already, and they haven't made a dent. But I figure I must be the only person seeing that issue, since no one else seems to mention it. I'd be grateful for any ideas, as I'd really like to continue actually using the Necromancer class!
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Ignician 8 月 26 日 下午 8:25 
same here
akane 9 月 16 日 下午 8:46 
I've got a red warning at new game start.
"Config error in TM_RaiseUndead: description has trailing whitespace"
not sure if relevant
Zeta Arashi 9 月 22 日 上午 11:47 
Based on what I know of programning, I'd *guess* not. Normally a description wouldn't be checked regularly, so it *shouldn't* make a cyclic TPS issue. That said I haven't seen the code for the mod so I could be wrong.

And eh... well, I've kinda given up on a response or fix to this at this point, for myself at least. Hopefully the issue gets fixed for others though.
最后由 Zeta Arashi 编辑于; 9 月 22 日 上午 11:49
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