安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
yes, those were the instructions for rune carving. i did that, had all the skills needed checked and enabled, put all 3 of those in their own stockpile. now what? and as for golemancy there is nothing on how to make a golem. at all. anywhere. ill try testing it without all other mods to see if it works but if you know how it works please let me know.
To create a golem, you need to research either or both of Flesh Golem and Mecha Golem. Flesh golems are crafted at the butcher table, and mecha golems are crafted at a machining table. That produces a golem in a minified building state, which you can place somewhere on the map for it to start charging. When it's finished charging, it will begin helping out around the colony. Note that you don't actually need a golemancer to create golems.
For the Golemancy skills, Frame Upgrade and Controller are automatically applied to any golem that has the golemancer selected as their master (you do this in the golem's Golem tab). The buffs will show up as 'Golem augmentation' and 'Mind-link' in the golem's Health tab. The Mind Upgrade skill will apply a 'Golem bond' buff in the golemancer's Health tab.
the butcher table i see it now THANK YOU. i thought it was a spell, it never said it was in the butcher table thanks so much and ill try the operation one later on. big help thanks again