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feel free to use this for the preview
i made a better poster lol
here is this re render
and this one
Chaos Battle)
Here a little shot of an animation I'm working on! This model was just what I needed to complete it! However it wont come out until January of next year I think... Whatever, I made some adjustments to the textures, so I'm not sure if you would like to use it as a "preview" since the model doesn't really look like this; but if you want to, then go ahead. Oh, I also noticed that the bumpmap texture in the model is upside down.
First I didn't wanted Ambient Occlusion to pass through Chaos so I got rid of it. I then edited the phong and the rimlight and added a cubemap (from Hyperchaotix's pack) to look like Nibrock's model. Finally I made his base texture a scrolling texture and that's pretty much it. It took me like an entire afternoon to get the desired effect xD. If you want I can give you my .vmt file so you can see it yourself.
Important: It has a texture scroll, this means that the brain and the eyes texture will also be seen (since they are sadly in the same texture). What I made to fix this was create a seperate base texture called "cho_body1.vtf" which would have the eye and the brain part colored blue, and then, in the file below, change the $basetexture to "cho_body1" to read that new file I created. It's a bit comeplicated so, If you want to, you can just delete the Proxies if you see that the brain or the eyes are interfering with the body.
You'll need this too: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=363777336&searchtext=cubemap
In the file named "cho_chaos.vmt":
"VertexLitGeneric"
{
"$basetexture" "models/DeefBroc/Chaos/cho_body"
"$bumpmap" "models/DeefBroc/Chaos/cho_NRM"
"$envmap" "models\Logan_McCloud_Models\cartoon_chrome.hdr"
"$envmaptint" "[2 2 2]"
"$translucent" "1"
"$ambientocclusion" "0"
"$phong" "1"
"$PhongAlbedoTint" "1"
"$phongexponenttexture" "models/DeefBroc/Chaos/exponent"
"$phongexponent" "1"
"$phongboost" "1.1"
"$phongfresnelranges" "[0.001 3 15]"
"$rimlight" "1"
"$rimlightexponent" "5"
"$rimlightboost" "2"
"Proxies"
{
"TextureScroll"
{
"textureScrollVar" "$basetexturetransform"
"textureScrollRate" "0.05"
"textureScrollAngle" "-90"
}
"TextureScroll"
{
"textureScrollVar" "$detailtexturetransform"
"textureScrollRate" "0.03"
"textureScrollAngle" "-90"
}
}
}