Source Filmmaker

Source Filmmaker

Sonic the Hedgehog - Chaos
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TheDeeforGuy  [开发者] 2017 年 11 月 13 日 下午 3:38
Artwork/Videos
please post non-nsfw videos and artwork here!
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TheDeeforGuy  [开发者] 2017 年 11 月 14 日 上午 8:50 
Thank you, ill use it for the preview as im assuming the fact i dont have any rn is a turn-off
Swordy 2017 年 11 月 14 日 上午 10:28 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1201149830 I'm going to keep experimenting with these textures, but it doesn't look bad as it is.
TheDeeforGuy  [开发者] 2017 年 11 月 16 日 上午 10:23 
Thank you very much. These will be applied shortly
Mike 2017 年 12 月 10 日 下午 3:20 
https://i.imgur.com/wnM5Zhd.jpg

Here a little shot of an animation I'm working on! This model was just what I needed to complete it! However it wont come out until January of next year I think... Whatever, I made some adjustments to the textures, so I'm not sure if you would like to use it as a "preview" since the model doesn't really look like this; but if you want to, then go ahead. Oh, I also noticed that the bumpmap texture in the model is upside down.
最后由 Mike 编辑于; 2017 年 12 月 10 日 下午 3:23
TheDeeforGuy  [开发者] 2017 年 12 月 10 日 下午 3:54 
thank you, especially for addressing the bumpmap oversight
TheDeeforGuy  [开发者] 2017 年 12 月 10 日 下午 3:56 
how did you get the textures to look like that by the way?
Mike 2017 年 12 月 10 日 下午 4:07 
引用自 TheDeeforGuy
how did you get the textures to look like that by the way?

First I didn't wanted Ambient Occlusion to pass through Chaos so I got rid of it. I then edited the phong and the rimlight and added a cubemap (from Hyperchaotix's pack) to look like Nibrock's model. Finally I made his base texture a scrolling texture and that's pretty much it. It took me like an entire afternoon to get the desired effect xD. If you want I can give you my .vmt file so you can see it yourself.
TheDeeforGuy  [开发者] 2017 年 12 月 11 日 上午 7:56 
sure!
Mike 2017 年 12 月 11 日 上午 9:39 
Here it is (and for anyone else who wants to try it, just make a backup of the original file just in case xD)

Important: It has a texture scroll, this means that the brain and the eyes texture will also be seen (since they are sadly in the same texture). What I made to fix this was create a seperate base texture called "cho_body1.vtf" which would have the eye and the brain part colored blue, and then, in the file below, change the $basetexture to "cho_body1" to read that new file I created. It's a bit comeplicated so, If you want to, you can just delete the Proxies if you see that the brain or the eyes are interfering with the body.

You'll need this too: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=363777336&searchtext=cubemap

In the file named "cho_chaos.vmt":

"VertexLitGeneric"
{
"$basetexture" "models/DeefBroc/Chaos/cho_body"
"$bumpmap" "models/DeefBroc/Chaos/cho_NRM"
"$envmap" "models\Logan_McCloud_Models\cartoon_chrome.hdr"
"$envmaptint" "[2 2 2]"
"$translucent" "1"
"$ambientocclusion" "0"

"$phong" "1"
"$PhongAlbedoTint" "1"
"$phongexponenttexture" "models/DeefBroc/Chaos/exponent"
"$phongexponent" "1"
"$phongboost" "1.1"
"$phongfresnelranges" "[0.001 3 15]"

"$rimlight" "1"
"$rimlightexponent" "5"
"$rimlightboost" "2"
"Proxies"
{
"TextureScroll"
{
"textureScrollVar" "$basetexturetransform"
"textureScrollRate" "0.05"
"textureScrollAngle" "-90"
}
"TextureScroll"
{
"textureScrollVar" "$detailtexturetransform"
"textureScrollRate" "0.03"
"textureScrollAngle" "-90"
}
}
}
最后由 Mike 编辑于; 2017 年 12 月 11 日 上午 9:40
TheDeeforGuy  [开发者] 2017 年 12 月 11 日 上午 9:41 
Thank you very much! Do you mind if i put this as an alt skin? you will be credited
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