边缘世界 RimWorld

边缘世界 RimWorld

Architect Icons
marcin212  [开发者] 2017 年 11 月 8 日 上午 11:43
Bug Report thread
Bug Report thread
< >
正在显示第 1 - 8 条,共 8 条留言
Someone64 2018 年 9 月 12 日 下午 8:49 
There seems to be an issue where if your architect categories are enough and you select something that can be rotated, the Q and E prompt for rotating will block parts of the item description and even prevent you from pressing the info button. This doesn't seem to happen when this mod is off as the rotation prompt will be moved higher accordingly.
marcin212  [开发者] 2018 年 10 月 18 日 下午 12:48 
Fixed in 1.4 for Rimworld 1.0
Someone64 2018 年 10 月 19 日 上午 7:13 
Cool! It works great now. Thanks.
璃璃音 2020 年 3 月 14 日 上午 6:30 
small issue

Tried to get a resource "UI / ArchitectIcons / Default / wrongsign" from a different thread. All resources must be loaded in the main thread.
Verse.Log: Error (String, Boolean)
Verse.ContentFinder`1: Get (String, Boolean)
ArchitectIcons.Resources: .cctor ()
ArchitectIcons.MainTabWindow_Architect: CacheDesPanels ()
ArchitectIcons.MainTabWindow_Architect: .ctor ()
System.Reflection.MonoCMethod: InternalInvoke (Object, Object [], Exception &)
System.Reflection.MonoCMethod: InternalInvoke (Object, Object [])
System.RuntimeType: CreateInstanceMono (Boolean)
System.RuntimeType: CreateInstanceSlow (Boolean, Boolean, Boolean, StackCrawlMark &)
System.RuntimeType: CreateInstanceDefaultCtor (Boolean, Boolean, Boolean, StackCrawlMark &)
System.Activator: CreateInstance (Type, Boolean)
System.Activator: CreateInstance (Type)
RimWorld.MainButtonDef: get_TabWindow ()
Rimefeller.RimefellerMod: Postfix ()
HugsLib.HugsLibController: DMD <DMD <LoadReloadInitialize_Patch1>?-1136462592 :: LoadReloadInitialize_Patch1> (HugsLibController)
Verse.LongEventHandler: RunEventFromAnotherThread (Action)
Verse. <> C: <UpdateCurrentAsynchronousEvent> b__27_0 ()
System.Threading.ThreadHelper: ThreadStart_Context (Object)
System.Threading.ExecutionContext: RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext: Run (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext: Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper: ThreadStart ()
goddling 2020 年 10 月 29 日 上午 2:40 
I get no error report but found out from DUBs mod that this mod was what was making my FPS drop to 2 FPS.

Said it was waiting 14000 ticks then I closed the menu and everything was fine.

This was not even the last thing I thought would be doing it, what does this mod do?

Thought it just let the game use new icons.

Do unsupported mods make this happen?
tommeoh 2024 年 7 月 3 日 上午 4:01 
Hi.
Nice mod, i use it 1.5 years.

Multiply error
---
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 21BD0389] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
--
I use 305 mods, may be conflict with one of it, but on rimworld 1.4 all works normal.
Disable this mod - and no problems.
Vary sad ( Nice mod
MegaPro1921 10 月 1 日 下午 8:11 
Theres a mod conflict with Beyond Our Reach. Tenebrite buildings are not constructible
Yuri Barkov 10 月 3 日 上午 9:47 
I don't know if I'm being dumb, but I can't find the bins from Vanilla Furniture Expanded anywhere in the menus (after researching Waste Disposal). So maybe a conflict/incompatibility?
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50